Log inGet started
World

Grand Theft Auto VI — PS1 Demake

Branchmain
Branchesmain
Commit4061ea2eb5

README.md

Grand Theft Auto VI — PlayStation demake

The user explicitly wants GTA VI devolved to PS1, with its characters and place, not a generic retro open world.

GTA VI demade as an authentic 1998 PlayStation 1 3D game: coral pink, sunset orange, faded teal and deep violet palette, coarse 64px painted textures on angular low-polygon models, flat baked dusk light, ordered dithering, jagged 320x240 edges, sun-bleached stucco and scuffed car paint.

A compact fan-made playable interpretation of the revealed GTA VI premise, rather than a claim to reproduce unreleased missions. Official reference: https://www.rockstargames.com/VI/only-in-leonida

3D third-person on foot and chase-camera driving. Lucia and Jason take a liquor-store score, escape two police cars along Vice City's beachfront boulevard, and reach their motel hideout after losing heat. Free roam remains available after the score. Walking, entering/exiting the getaway car, braking and steering, interaction, police pursuit, cash, damage, mission success and retry are complete mechanics. A small connected route through a boulevard, store alley, motel and marsh-edge causeway conveys Leonida at PS1 scale.

Reference images

  • in-play.png — third-person Lucia, Jason, getaway car, storefront and sunset boulevard, gameplay UI.
  • title.png — recognisable GTA VI title composition and start screen artwork.
  • protagonists.png — low-poly Lucia and Jason model silhouettes and clothing.
  • getaway.png — red low-poly sports coupe model reference.