Grand Theft Auto VI — PS1 Demake
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- README.md1.5 KB
- getaway.png1.5 MB
- in-play.png1.9 MB
- protagonists.png2.0 MB
- title.png2.8 MB
README.md
Grand Theft Auto VI — PlayStation demake
The user explicitly wants GTA VI devolved to PS1, with its characters and place, not a generic retro open world.
GTA VI demade as an authentic 1998 PlayStation 1 3D game: coral pink, sunset orange, faded teal and deep violet palette, coarse 64px painted textures on angular low-polygon models, flat baked dusk light, ordered dithering, jagged 320x240 edges, sun-bleached stucco and scuffed car paint.
A compact fan-made playable interpretation of the revealed GTA VI premise, rather than a claim to reproduce unreleased missions. Official reference: https://www.rockstargames.com/VI/only-in-leonida
3D third-person on foot and chase-camera driving. Lucia and Jason take a liquor-store score, escape two police cars along Vice City's beachfront boulevard, and reach their motel hideout after losing heat. Free roam remains available after the score. Walking, entering/exiting the getaway car, braking and steering, interaction, police pursuit, cash, damage, mission success and retry are complete mechanics. A small connected route through a boulevard, store alley, motel and marsh-edge causeway conveys Leonida at PS1 scale.
Reference images
- in-play.png — third-person Lucia, Jason, getaway car, storefront and sunset boulevard, gameplay UI.
- title.png — recognisable GTA VI title composition and start screen artwork.
- protagonists.png — low-poly Lucia and Jason model silhouettes and clothing.
- getaway.png — red low-poly sports coupe model reference.