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Grand Theft Auto VI — PS1 Demake

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Connected districts

Instantiated by main.scene/build.luau under Connected Districts. Generates the extended six-by-six road grid, shared building footprints, sidewalks divided at intersections, facades, warehouse/retail details, palms and destination signs. Batches exposed box faces by material using spatially filtered union clipping. Material GUIDs are part of generated mesh identities, preventing two material batches from sharing one mesh asset.

The root owns its static children. When the generated entity naming/layout changes, remove this owned subtree and save before rebuilding; old baked scene records otherwise survive beside newly generated children. Final layout: 162 direct children, including 11 mesh batches. Original ViceCity geometry remains under its separate root.