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Grand Theft Auto VI — PS1 Demake

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Apartment pickup set

A covered occupied entrance leads to a red graffiti lift, corridor, Raymond's workroom and a furnished occupied escape apartment. Two compact same-height loading cells emulate separate lift landings. Visible structural walls and Collision share game.shared missionWalls. Jobs owns the opening door leaves and their collision state.

SurfaceBuilder unions structural boxes. Tile grout is painted in the texture rather than overlaid coplanar geometry. Furniture uses direct imported mesh references with measured floor offsets. The wider city and reveal scene are separate assets.