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Grand Theft Auto VI — PS1 Demake

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README.md

Gameplay missions

The Pickup is an eight-stage apartment mission following the observed Extended Look route: covered entrance, lobby guide, lift and escorted corridor, knock and entry, Raymond's speakerphone exchange, bag pickup and task-force breach, combat retreat via the lift, then escape through an occupied apartment. Resident assistance precedes the return lift. Completion awards $3200 at the apartment exit; the previous invented safehouse delivery is removed. Jason visibly carries the red duffel and the partner supplies covering fire. Killing all officers is not required.

Walking dialogue preserves control. Closed doors block collision until opened. Completion, cancellation and death clear temporary cast, props, carry state and locks. A repeatable ten-gate street circuit retains its 150-second timer; the existing liquor score remains unchanged by this apartment correction.

start/stop own temporary actors; update/interact accept the owner Driver. target, stats, enemies, raycast, message, policeWitness and partnerCover expose navigation, HUD and combat integration. Static geometry is city.StashHouse; layouts are PickupShots. See design/apartment-shot-audit.md for verification and remaining fidelity limits.