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Grand Theft Auto VI — PS1 Demake

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Commit4061ea2eb5

README.md

Visual

Attaches the generated character and vehicle bundles; controls rigged idle, walking, combat and reaction animation. Raymond reuses the installed Chains character from the reveal. Conversation's talk action blends a Point gesture at 22% over idle to avoid overstretching the retargeted hands.

Used by scenes.main through the PlayerPrototype. Player state is local to its owning avatar; generated visual children are temporary. Controls: WASD move/drive, Shift sprint, E interact/enter/exit, Space brake, R replay after completion or failure. Input bindings include gamepad and touch.