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Grand Theft Auto VI — PS1 Demake

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README.md

Generated PS1 cast and vehicles

Lucia and Jason were generated as approximately 1000-triangle rigged characters, and the red coupe was generated from design/references/getaway.png. The police sedan was generated from a low polygon PS1 patrol-car prompt. Walk_anims/a is a generated walking cycle; the canonical builtin idle is reused.

The rig service GLB contained an invalid baseColorTexture index and centimeter-scale joint transforms around meter-normalized vertex data. The embedded PNG was extracted to each albedo texture and explicitly assigned. Bone translations, inverse bind matrices, mesh skin bind matrices and template armature transforms were normalized to meters. Each corrected mesh was saved as Repaired.mesh with a fresh asset identity to ensure the GPU receives the corrected layout, and the bundle points to it. Skin node indices are local zero-based bone indices.

Vehicle meshes are aligned to +Z, scaled to about 4.6m long and raised so the tyres rest on pavement. These transforms belong to the mesh child because Asset instances supply the bundle root transform.