Log inGet started
World

Grand Theft Auto VI — PS1 Demake

Branchmain
Branchesmain
Commit4061ea2eb5

README.md

Presentation verification

Original title and HUD captured from real play. Pointer Start and Enter both advanced title to score. UI validation empty.

success-fixture.png and failure-fixture.png are controlled presentation fixtures, not claims of mission completion. With the local Driver placed in passed/wasted UI state, actual pointer clicks proved Free Roam -> roam, Retry -> score with health100 cash0, and Replay -> score. pursuit-fixture.png starts from a store-coordinate checkpoint then actual E; Driver gave cash2500 and wanted2/escape. Audio observed at peak0.4926 RMS0.0880 then peak0.2304 RMS0.0566; music+siren+score cue sounded. Reset through Driver:retry afterward.

Separate gameplay agent verifies the full mission route without presentation fixtures. Expanded role/evidence/six-star HUD verification is recorded in expanded-hud.png (actual Wasted during police pursuit) and expanded-pursuit.png (actual Jason on-foot two-star pursuit). Later open-world scope supersedes the old death Retry fixture: current Wasted UI uses automatic hospital respawn countdown and does not show Retry or return to title. hospital-countdown.png proves Wasted at respawnIn4.548 after health0; hospital-roam.png proves automatic roam health100, wanted0 at(-62.8,-52) after5.5seconds. Partner text appears after discharge. Both captures promoted durable. shooter-hud.png records actual Jason SHOOTER / Lucia DRIVER with shotsFired6, copsRemaining0, known coupe and hideout phase after the gameplay agent used Q/F. Long objectives now wrap above the role labels. Audio during that stage measured peak0.2446 RMS0.0567, then peak0.2888 RMS0.0954; menu/engine active and pursuit/siren silent after heat cleared.