Grand Theft Auto VI — PS1 Demake
Compare commits
- From
- 36705803db
- To
- 79347a2bc7
447 files changed
- ChangedREADME.md2.9 KB → 2.7 KBBeforeAfter
- Addeddesign/polish-pass.md4.7Â KBAfter
- Addeddesign/shots/polish-arrest.png208Â KBAfter
- Addeddesign/shots/polish-combat.png234Â KBAfter
- Addeddesign/shots/polish-depth-audit.png218Â KBAfter
- Addeddesign/shots/polish-driving.png217Â KBAfter
- Addeddesign/shots/polish-geometry-audit.png158Â KBAfter
- Addeddesign/shots/polish-neutral-depth.png172Â KBAfter
- Addeddesign/shots/polish-pedestrians.png86.0Â KBAfter
- Addeddesign/shots/polish-title-motion.png123Â KBAfter
- Addeddesign/shots/polish-title.png186Â KBAfter
- Addeddesign/shots/polish-vehicles.png105Â KBAfter
- Addeddesign/shots/polish-wasted.png121Â KBAfter
- Changedgame/ambient/Ambient.moduleFolderBeforeAfter
- Changedgame/ambient/Ambient.module/init.luau5.3 KB → 5.9 KBBeforeAfter
- Changedgame/ambient/Traffic.moduleFolderBeforeAfter
- Changedgame/ambient/Traffic.module/init.luau1.9 KB → 2.8 KBBeforeAfter
- Changedgame/city/City.sceneModuleFolderBeforeAfter
- Changedgame/city/City.sceneModule/.build.assets2.3 KB → 2.3 KBBeforeAfter
- Changedgame/city/City.sceneModule/PalmCrown.mesh/data.zmsh8.0 KB → 6.5 KBBeforeAfter
- Changedgame/city/City.sceneModule/beach_sand.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/beach_sand.material/mat.yaml200 B → 204 BBeforeAfter
- Changedgame/city/City.sceneModule/bottle_green.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/bottle_green.material/mat.yaml202 B → 206 BBeforeAfter
- Changedgame/city/City.sceneModule/coastal_grass.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/coastal_grass.material/mat.yaml203 B → 207 BBeforeAfter
- Changedgame/city/City.sceneModule/coral_stucco.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/coral_stucco.material/mat.yaml202 B → 206 BBeforeAfter
- Changedgame/city/City.sceneModule/cracked_asphalt.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/cracked_asphalt.material/mat.yaml205 B → 209 BBeforeAfter
- Changedgame/city/City.sceneModule/cream_plaster.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/cream_plaster.material/mat.yaml203 B → 207 BBeforeAfter
- Changedgame/city/City.sceneModule/dark_window.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/dark_window.material/mat.yaml201 B → 205 BBeforeAfter
- Changedgame/city/City.sceneModule/faded_teal.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/faded_teal.material/mat.yaml200 B → 204 BBeforeAfter
- Changedgame/city/City.sceneModule/init.luau17.4 KB → 14.8 KBBeforeAfter
- Changedgame/city/City.sceneModule/iron_trim.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/iron_trim.material/mat.yaml199 B → 203 BBeforeAfter
- Changedgame/city/City.sceneModule/neon_blue.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/neon_blue.material/mat.yaml199 B → 203 BBeforeAfter
- Changedgame/city/City.sceneModule/paint_white.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/paint_white.material/mat.yaml201 B → 205 BBeforeAfter
- Changedgame/city/City.sceneModule/palm_bark.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/palm_bark.material/mat.yaml199 B → 203 BBeforeAfter
- Changedgame/city/City.sceneModule/palm_fronds.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/palm_fronds.material/mat.yaml201 B → 205 BBeforeAfter
- Changedgame/city/City.sceneModule/road_yellow.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/road_yellow.material/mat.yaml201 B → 205 BBeforeAfter
- Changedgame/city/City.sceneModule/rose_sidewalk.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/rose_sidewalk.material/mat.yaml203 B → 207 BBeforeAfter
- Changedgame/city/City.sceneModule/sign_red.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/sign_red.material/mat.yaml198 B → 202 BBeforeAfter
- Changedgame/city/City.sceneModule/sunbleached_stucco.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/sunbleached_stucco.material/mat.yaml208 B → 212 BBeforeAfter
- Changedgame/city/City.sceneModule/violet_ocean.materialFolderBeforeAfter
- Changedgame/city/City.sceneModule/violet_ocean.material/mat.yaml202 B → 206 BBeforeAfter
- Changedgame/city/Districts.sceneModuleFolderBeforeAfter
- Changedgame/city/Districts.sceneModule/init.luau9.4 KB → 6.2 KBBeforeAfter
- Addedgame/city/SurfaceBuilder.moduleFolderAfter
- Addedgame/city/SurfaceBuilder.module/.metadata17Â BAfter
- Addedgame/city/SurfaceBuilder.module/README.md545Â BAfter
- Addedgame/city/SurfaceBuilder.module/init.luau4.0Â KBAfter
- Changedgame/evidence/Glass.materialFolderBeforeAfter
- Changedgame/evidence/Glass.material/mat.yaml115 B → 117 BBeforeAfter
- Changedgame/evidence/Glass.material/preview.png82.6 KB → 16.6 KBBeforeAfter
- Changedgame/evidence/Lamp.materialFolderBeforeAfter
- Changedgame/evidence/Lamp.material/mat.yaml95 B → 115 BBeforeAfter
- Changedgame/evidence/Lamp.material/preview.png79.3 KB → 16.2 KBBeforeAfter
- Changedgame/evidence/Van.bundleFolderBeforeAfter
- Changedgame/evidence/Van.bundle/material/material.materialFolderBeforeAfter
- Changedgame/evidence/Van.bundle/material/material.material/mat.yaml233 B → 197 BBeforeAfter
- Changedgame/play/Driver.componentFolderBeforeAfter
- Changedgame/play/Driver.component/init.luau22.7 KB → 29.7 KBBeforeAfter
- Changedgame/play/Jobs.moduleFolderBeforeAfter
- Changedgame/play/Jobs.module/init.luau5.8 KB → 5.8 KBBeforeAfter
- Changedgame/play/Visual.componentFolderBeforeAfter
- Changedgame/play/Visual.component/init.luau4.1 KB → 7.3 KBBeforeAfter
- Changedgame/play/Visuals.moduleFolderBeforeAfter
- Changedgame/play/Visuals.module/init.luau675 B → 1.5 KBBeforeAfter
- Changedgame/play/actions.inputMapFolderBeforeAfter
- Addedgame/play/actions.inputMap/aim.inputBindingFolderAfter
- Addedgame/play/actions.inputMap/aim.inputBinding/.metadata42Â BAfter
- Addedgame/play/actions.inputMap/aim.inputBinding/README.md26Â BAfter
- Addedgame/play/actions.inputMap/aim.inputBinding/init.luau414Â BAfter
- Changedgame/play/actions.inputMap/fire.inputBindingFolderBeforeAfter
- Changedgame/play/actions.inputMap/fire.inputBinding/init.luau236 B → 239 BBeforeAfter
- Addedgame/play/actions.inputMap/reload.inputBindingFolderAfter
- Addedgame/play/actions.inputMap/reload.inputBinding/.metadata45Â BAfter
- Addedgame/play/actions.inputMap/reload.inputBinding/README.md32Â BAfter
- Addedgame/play/actions.inputMap/reload.inputBinding/init.luau413Â BAfter
- Addedgame/play/actions.inputMap/weapon.inputBindingFolderAfter
- Addedgame/play/actions.inputMap/weapon.inputBinding/.metadata50Â BAfter
- Addedgame/play/actions.inputMap/weapon.inputBinding/README.md37Â BAfter
- Addedgame/play/actions.inputMap/weapon.inputBinding/init.luau427Â BAfter
- Changedgame/play/models/Getaway.bundle/material/material.materialFolderBeforeAfter
- Changedgame/play/models/Getaway.bundle/material/material.material/mat.yaml233 B → 197 BBeforeAfter
- Changedgame/play/models/Jason.bundleFolderBeforeAfter
- Changedgame/play/models/Jason.bundle/material/Material_1_2.materialFolderBeforeAfter
- Changedgame/play/models/Jason.bundle/material/Material_1_2.material/mat.yaml222 B → 225 BBeforeAfter
- Changedgame/play/models/Lucia.bundle/material/Material_1_2.materialFolderBeforeAfter
- Changedgame/play/models/Lucia.bundle/material/Material_1_2.material/mat.yaml222 B → 225 BBeforeAfter
- Changedgame/play/models/Police.bundleFolderBeforeAfter
- Changedgame/play/models/Police.bundle/entity_template654 B → 653 BBeforeAfter
- Changedgame/play/models/Police.bundle/material/material.materialFolderBeforeAfter
- Changedgame/play/models/Police.bundle/material/material.material/mat.yaml233 B → 197 BBeforeAfter
- Changedgame/play/models/Police.bundle/preview.png83.7 KB → 27.2 KBBeforeAfter
- Addedgame/polish/PSX.shaderFolderAfter
- Addedgame/polish/PSX.shader/.metadata17Â BAfter
- Addedgame/polish/PSX.shader/README.md388Â BAfter
- Addedgame/polish/PSX.shader/properties.yaml519Â BAfter
- Addedgame/polish/PSX.shader/shader.wgsl1.3Â KBAfter
- Addedgame/polish/anims/Aim_anims/a.animationFolderAfter
- Addedgame/polish/anims/Aim_anims/a.animation/.metadata17Â BAfter
- Addedgame/polish/anims/Aim_anims/a.animation/data.zanim118Â KBAfter
- Addedgame/polish/anims/Aim_anims/a.animation/source_rig.json48Â BAfter
- Addedgame/polish/anims/Aim_anims/source_rig.rigFolderAfter
- Addedgame/polish/anims/Aim_anims/source_rig.rig/rig.json41.7Â KBAfter
- Addedgame/polish/anims/Arrest_anims/a.animationFolderAfter
- Addedgame/polish/anims/Arrest_anims/a.animation/.metadata17Â BAfter
- Addedgame/polish/anims/Arrest_anims/a.animation/data.zanim118Â KBAfter
- Addedgame/polish/anims/Arrest_anims/a.animation/source_rig.json48Â BAfter
- Addedgame/polish/anims/Arrest_anims/source_rig.rigFolderAfter
- Addedgame/polish/anims/Arrest_anims/source_rig.rig/rig.json41.7Â KBAfter
- Addedgame/polish/anims/Fall_anims/a.animationFolderAfter
- Addedgame/polish/anims/Fall_anims/a.animation/.metadata17Â BAfter
- Addedgame/polish/anims/Fall_anims/a.animation/data.zanim118Â KBAfter
- Addedgame/polish/anims/Fall_anims/a.animation/source_rig.json48Â BAfter
- Addedgame/polish/anims/Fall_anims/source_rig.rigFolderAfter
- Addedgame/polish/anims/Fall_anims/source_rig.rig/rig.json41.7Â KBAfter
- Addedgame/polish/models/Hatchback.bundleFolderAfter
- Addedgame/polish/models/Hatchback.bundle/.metadata262Â BAfter
- Addedgame/polish/models/Hatchback.bundle/Hatchback.glb2.7Â MBAfter
- Addedgame/polish/models/Hatchback.bundle/README.md301Â BAfter
- Addedgame/polish/models/Hatchback.bundle/entity_template721Â BAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_0.materialFolderAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_0.material/.metadata38Â BAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_0.material/mat.yaml199Â BAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Hatchback.bundle/material/Material_1.material/mat.yaml118Â BAfter
- Addedgame/polish/models/Hatchback.bundle/mesh/nodes_0_.meshFolderAfter
- Addedgame/polish/models/Hatchback.bundle/mesh/nodes_0_.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Hatchback.bundle/mesh/nodes_0_.mesh/README.md134Â BAfter
- Addedgame/polish/models/Hatchback.bundle/mesh/nodes_0_.mesh/data.zmsh49.2Â KBAfter
- Addedgame/polish/models/Hatchback.bundle/preview.png86.2Â KBAfter
- Addedgame/polish/models/Hatchback.bundle/texture/Material_0_albedo.textureFolderAfter
- Addedgame/polish/models/Hatchback.bundle/texture/Material_0_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Hatchback.bundle/texture/Material_0_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Hatchback.bundle/texture/Material_0_albedo.texture/data.ztex5.6Â MBAfter
- Addedgame/polish/models/Hatchback.bundle/texture/Material_0_albedo.texture/source.png5.6Â MBAfter
- Addedgame/polish/models/OfficerBody.bundleFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/.metadata273Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/OfficerBody.glb5.4Â MBAfter
- Addedgame/polish/models/OfficerBody.bundle/README.md319Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/animation/Armature_clip0_baselayer.animationFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/animation/Armature_clip0_baselayer.animation/.metadata17Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/animation/Armature_clip0_baselayer.animation/data.zanim4.6Â KBAfter
- Addedgame/polish/models/OfficerBody.bundle/animation/Armature_clip0_baselayer.animation/source_rig.json48Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/entity_template9.0Â KBAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1.material/mat.yaml312Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1_2.materialFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1_2.material/.metadata38Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/material/Material_1_2.material/mat.yaml183Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/mesh/char1.meshFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/mesh/char1.mesh/.metadata17Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/mesh/char1.mesh/README.md134Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/mesh/char1.mesh/data.zmsh96.2Â KBAfter
- Addedgame/polish/models/OfficerBody.bundle/mesh/char1.mesh/source_rig.json48Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/preview.png86.1Â KBAfter
- Addedgame/polish/models/OfficerBody.bundle/rig/char1.rigFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/rig/char1.rig/rig.json9.8Â KBAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_albedo.textureFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_albedo.texture/data.ztex5.6Â MBAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_albedo.texture/source.png5.6Â MBAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_emissive.textureFolderAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_emissive.texture/.metadata223Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_emissive.texture/README.md174Â BAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_emissive.texture/data.ztex5.6Â MBAfter
- Addedgame/polish/models/OfficerBody.bundle/texture/Material_1_emissive.texture/source.png5.6Â MBAfter
- Addedgame/polish/models/Pickup.bundleFolderAfter
- Addedgame/polish/models/Pickup.bundle/.metadata256Â BAfter
- Addedgame/polish/models/Pickup.bundle/Pickup.glb2.8Â MBAfter
- Addedgame/polish/models/Pickup.bundle/README.md298Â BAfter
- Addedgame/polish/models/Pickup.bundle/entity_template707Â BAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_0.materialFolderAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_0.material/.metadata38Â BAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_0.material/mat.yaml199Â BAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Pickup.bundle/material/Material_1.material/mat.yaml118Â BAfter
- Addedgame/polish/models/Pickup.bundle/mesh/nodes_0_.meshFolderAfter
- Addedgame/polish/models/Pickup.bundle/mesh/nodes_0_.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Pickup.bundle/mesh/nodes_0_.mesh/README.md134Â BAfter
- Addedgame/polish/models/Pickup.bundle/mesh/nodes_0_.mesh/data.zmsh52.1Â KBAfter
- Addedgame/polish/models/Pickup.bundle/preview.png81.7Â KBAfter
- Addedgame/polish/models/Pickup.bundle/texture/Material_0_albedo.textureFolderAfter
- Addedgame/polish/models/Pickup.bundle/texture/Material_0_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Pickup.bundle/texture/Material_0_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Pickup.bundle/texture/Material_0_albedo.texture/data.ztex6.5Â MBAfter
- Addedgame/polish/models/Pickup.bundle/texture/Material_0_albedo.texture/source.png6.5Â MBAfter
- Addedgame/polish/models/Runner.bundleFolderAfter
- Addedgame/polish/models/Runner.bundle/.metadata262Â BAfter
- Addedgame/polish/models/Runner.bundle/README.md334Â BAfter
- Addedgame/polish/models/Runner.bundle/Runner.glb6.3Â MBAfter
- Addedgame/polish/models/Runner.bundle/animation/Armature_clip0_baselayer.animationFolderAfter
- Addedgame/polish/models/Runner.bundle/animation/Armature_clip0_baselayer.animation/.metadata17Â BAfter
- Addedgame/polish/models/Runner.bundle/animation/Armature_clip0_baselayer.animation/data.zanim4.6Â KBAfter
- Addedgame/polish/models/Runner.bundle/animation/Armature_clip0_baselayer.animation/source_rig.json48Â BAfter
- Addedgame/polish/models/Runner.bundle/entity_template8.9Â KBAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1.material/mat.yaml312Â BAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1_2.materialFolderAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1_2.material/.metadata38Â BAfter
- Addedgame/polish/models/Runner.bundle/material/Material_1_2.material/mat.yaml183Â BAfter
- Addedgame/polish/models/Runner.bundle/mesh/char1.meshFolderAfter
- Addedgame/polish/models/Runner.bundle/mesh/char1.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Runner.bundle/mesh/char1.mesh/README.md134Â BAfter
- Addedgame/polish/models/Runner.bundle/mesh/char1.mesh/data.zmsh54.6Â KBAfter
- Addedgame/polish/models/Runner.bundle/mesh/char1.mesh/source_rig.json48Â BAfter
- Addedgame/polish/models/Runner.bundle/preview.png13.7Â KBAfter
- Addedgame/polish/models/Runner.bundle/rig/char1.rigFolderAfter
- Addedgame/polish/models/Runner.bundle/rig/char1.rig/rig.json10.0Â KBAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_albedo.textureFolderAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_albedo.texture/data.ztex6.6Â MBAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_albedo.texture/source.png6.6Â MBAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_emissive.textureFolderAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_emissive.texture/.metadata223Â BAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_emissive.texture/README.md174Â BAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_emissive.texture/data.ztex6.6Â MBAfter
- Addedgame/polish/models/Runner.bundle/texture/Material_1_emissive.texture/source.png6.6Â MBAfter
- Addedgame/polish/models/Sedan.bundleFolderAfter
- Addedgame/polish/models/Sedan.bundle/.metadata254Â BAfter
- Addedgame/polish/models/Sedan.bundle/README.md293Â BAfter
- Addedgame/polish/models/Sedan.bundle/Sedan.glb3.1Â MBAfter
- Addedgame/polish/models/Sedan.bundle/entity_template704Â BAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_0.materialFolderAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_0.material/.metadata38Â BAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_0.material/mat.yaml199Â BAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Sedan.bundle/material/Material_1.material/mat.yaml118Â BAfter
- Addedgame/polish/models/Sedan.bundle/mesh/nodes_0_.meshFolderAfter
- Addedgame/polish/models/Sedan.bundle/mesh/nodes_0_.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Sedan.bundle/mesh/nodes_0_.mesh/README.md134Â BAfter
- Addedgame/polish/models/Sedan.bundle/mesh/nodes_0_.mesh/data.zmsh51.7Â KBAfter
- Addedgame/polish/models/Sedan.bundle/preview.png86.2Â KBAfter
- Addedgame/polish/models/Sedan.bundle/texture/Material_0_albedo.textureFolderAfter
- Addedgame/polish/models/Sedan.bundle/texture/Material_0_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Sedan.bundle/texture/Material_0_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Sedan.bundle/texture/Material_0_albedo.texture/data.ztex6.4Â MBAfter
- Addedgame/polish/models/Sedan.bundle/texture/Material_0_albedo.texture/source.png6.4Â MBAfter
- Addedgame/polish/models/Tourist.bundleFolderAfter
- Addedgame/polish/models/Tourist.bundle/.metadata263Â BAfter
- Addedgame/polish/models/Tourist.bundle/README.md314Â BAfter
- Addedgame/polish/models/Tourist.bundle/Tourist.glb6.6Â MBAfter
- Addedgame/polish/models/Tourist.bundle/animation/Armature_clip0_baselayer.animationFolderAfter
- Addedgame/polish/models/Tourist.bundle/animation/Armature_clip0_baselayer.animation/.metadata17Â BAfter
- Addedgame/polish/models/Tourist.bundle/animation/Armature_clip0_baselayer.animation/data.zanim4.6Â KBAfter
- Addedgame/polish/models/Tourist.bundle/animation/Armature_clip0_baselayer.animation/source_rig.json48Â BAfter
- Addedgame/polish/models/Tourist.bundle/entity_template8.9Â KBAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1.material/mat.yaml312Â BAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1_2.materialFolderAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1_2.material/.metadata38Â BAfter
- Addedgame/polish/models/Tourist.bundle/material/Material_1_2.material/mat.yaml183Â BAfter
- Addedgame/polish/models/Tourist.bundle/mesh/char1.meshFolderAfter
- Addedgame/polish/models/Tourist.bundle/mesh/char1.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Tourist.bundle/mesh/char1.mesh/README.md134Â BAfter
- Addedgame/polish/models/Tourist.bundle/mesh/char1.mesh/data.zmsh53.8Â KBAfter
- Addedgame/polish/models/Tourist.bundle/mesh/char1.mesh/source_rig.json48Â BAfter
- Addedgame/polish/models/Tourist.bundle/preview.png13.7Â KBAfter
- Addedgame/polish/models/Tourist.bundle/rig/char1.rigFolderAfter
- Addedgame/polish/models/Tourist.bundle/rig/char1.rig/rig.json9.9Â KBAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_albedo.textureFolderAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_albedo.texture/data.ztex7.4Â MBAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_albedo.texture/source.png7.4Â MBAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_emissive.textureFolderAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_emissive.texture/.metadata223Â BAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_emissive.texture/README.md174Â BAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_emissive.texture/data.ztex7.4Â MBAfter
- Addedgame/polish/models/Tourist.bundle/texture/Material_1_emissive.texture/source.png7.4Â MBAfter
- Addedgame/polish/models/Worker.bundleFolderAfter
- Addedgame/polish/models/Worker.bundle/.metadata262Â BAfter
- Addedgame/polish/models/Worker.bundle/README.md316Â BAfter
- Addedgame/polish/models/Worker.bundle/Worker.glb6.3Â MBAfter
- Addedgame/polish/models/Worker.bundle/animation/Armature_clip0_baselayer.animationFolderAfter
- Addedgame/polish/models/Worker.bundle/animation/Armature_clip0_baselayer.animation/.metadata17Â BAfter
- Addedgame/polish/models/Worker.bundle/animation/Armature_clip0_baselayer.animation/data.zanim4.6Â KBAfter
- Addedgame/polish/models/Worker.bundle/animation/Armature_clip0_baselayer.animation/source_rig.json48Â BAfter
- Addedgame/polish/models/Worker.bundle/entity_template8.7Â KBAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1.materialFolderAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1.material/.metadata38Â BAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1.material/mat.yaml312Â BAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1_2.materialFolderAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1_2.material/.metadata38Â BAfter
- Addedgame/polish/models/Worker.bundle/material/Material_1_2.material/mat.yaml183Â BAfter
- Addedgame/polish/models/Worker.bundle/mesh/char1.meshFolderAfter
- Addedgame/polish/models/Worker.bundle/mesh/char1.mesh/.metadata17Â BAfter
- Addedgame/polish/models/Worker.bundle/mesh/char1.mesh/README.md134Â BAfter
- Addedgame/polish/models/Worker.bundle/mesh/char1.mesh/data.zmsh54.9Â KBAfter
- Addedgame/polish/models/Worker.bundle/mesh/char1.mesh/source_rig.json48Â BAfter
- Addedgame/polish/models/Worker.bundle/preview.png13.7Â KBAfter
- Addedgame/polish/models/Worker.bundle/rig/char1.rigFolderAfter
- Addedgame/polish/models/Worker.bundle/rig/char1.rig/rig.json9.8Â KBAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_albedo.textureFolderAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_albedo.texture/.metadata223Â BAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_albedo.texture/README.md174Â BAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_albedo.texture/data.ztex7.1Â MBAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_albedo.texture/source.png7.1Â MBAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_emissive.textureFolderAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_emissive.texture/.metadata223Â BAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_emissive.texture/README.md174Â BAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_emissive.texture/data.ztex7.1Â MBAfter
- Addedgame/polish/models/Worker.bundle/texture/Material_1_emissive.texture/source.png7.1Â MBAfter
- Changedgame/presentation/Menu.inputMapFolderBeforeAfter
- Addedgame/presentation/Menu.inputMap/pause.inputBindingFolderAfter
- Addedgame/presentation/Menu.inputMap/pause.inputBinding/.metadata49Â BAfter
- Addedgame/presentation/Menu.inputMap/pause.inputBinding/README.md35Â BAfter
- Addedgame/presentation/Menu.inputMap/pause.inputBinding/init.luau422Â BAfter
- Changedgame/presentation/Presentation.moduleFolderBeforeAfter
- Changedgame/presentation/Presentation.module/init.luau13.7 KB → 18.1 KBBeforeAfter
- Changedgame/shared.moduleFolderBeforeAfter
- Changedgame/shared.module/init.luau2.6 KB → 3.5 KBBeforeAfter
- Addedgenerated/runs/gen_becb_0.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_0.serviceRun/.metadata694Â BAfter
- Addedgenerated/runs/gen_becb_0.serviceRun/run.json850Â BAfter
- Addedgenerated/runs/gen_becb_1.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_1.serviceRun/.metadata682Â BAfter
- Addedgenerated/runs/gen_becb_1.serviceRun/run.json826Â BAfter
- Addedgenerated/runs/gen_becb_2.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_2.serviceRun/.metadata638Â BAfter
- Addedgenerated/runs/gen_becb_2.serviceRun/run.json738Â BAfter
- Addedgenerated/runs/gen_becb_3.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_3.serviceRun/.metadata737Â BAfter
- Addedgenerated/runs/gen_becb_3.serviceRun/run.json983Â BAfter
- Addedgenerated/runs/gen_becb_4.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_4.serviceRun/.metadata890Â BAfter
- Addedgenerated/runs/gen_becb_4.serviceRun/run.json1.3Â KBAfter
- Addedgenerated/runs/gen_becb_5.serviceRunFolderAfter
- Addedgenerated/runs/gen_becb_5.serviceRun/.metadata863Â BAfter
- Addedgenerated/runs/gen_becb_5.serviceRun/run.json1.4Â KBAfter
- Addedgenerated/runs/gen_bef9_19.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_19.serviceRun/.metadata850Â BAfter
- Addedgenerated/runs/gen_bef9_19.serviceRun/run.json1.4Â KBAfter
- Addedgenerated/runs/gen_bef9_20.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_20.serviceRun/.metadata831Â BAfter
- Addedgenerated/runs/gen_bef9_20.serviceRun/run.json1.3Â KBAfter
- Addedgenerated/runs/gen_bef9_21.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_21.serviceRun/.metadata820Â BAfter
- Addedgenerated/runs/gen_bef9_21.serviceRun/run.json1.3Â KBAfter
- Addedgenerated/runs/gen_bef9_22.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_22.serviceRun/.metadata818Â BAfter
- Addedgenerated/runs/gen_bef9_22.serviceRun/run.json1.3Â KBAfter
- Addedgenerated/runs/gen_bef9_23.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_23.serviceRun/.metadata824Â BAfter
- Addedgenerated/runs/gen_bef9_23.serviceRun/run.json1.2Â KBAfter
- Addedgenerated/runs/gen_bef9_24.serviceRunFolderAfter
- Addedgenerated/runs/gen_bef9_24.serviceRun/.metadata820Â BAfter
- Addedgenerated/runs/gen_bef9_24.serviceRun/run.json1.2Â KBAfter
- Changedscenes/main.sceneFolderBeforeAfter
- Changedscenes/main.scene/.build.assets36 B → 1.2 KBBeforeAfter
- Changedscenes/main.scene/.build.state16 B → 16 BBeforeAfter
- Changedscenes/main.scene/build.luau1.8 KB → 2.0 KBBeforeAfter
- Changedscenes/main.scene/scene.json501 KB → 472 KBBeforeAfter
- Addedscenes/main.scene/surface_00e5f7db6ed54b30bee5a4afa03109b0.meshFolderAfter
- Addedscenes/main.scene/surface_00e5f7db6ed54b30bee5a4afa03109b0.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_00e5f7db6ed54b30bee5a4afa03109b0.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_00e5f7db6ed54b30bee5a4afa03109b0.mesh/data.zmsh810Â KBAfter
- Addedscenes/main.scene/surface_046428d7304045c588dbf91a657f73fb.meshFolderAfter
- Addedscenes/main.scene/surface_046428d7304045c588dbf91a657f73fb.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_046428d7304045c588dbf91a657f73fb.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_046428d7304045c588dbf91a657f73fb.mesh/data.zmsh249Â KBAfter
- Addedscenes/main.scene/surface_06b41258843e4d60b91610898f596e47.meshFolderAfter
- Addedscenes/main.scene/surface_06b41258843e4d60b91610898f596e47.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_06b41258843e4d60b91610898f596e47.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_06b41258843e4d60b91610898f596e47.mesh/data.zmsh331Â KBAfter
- Addedscenes/main.scene/surface_0a7326f9ce264150a6a9a9a9fd62d09a.meshFolderAfter
- Addedscenes/main.scene/surface_0a7326f9ce264150a6a9a9a9fd62d09a.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_0a7326f9ce264150a6a9a9a9fd62d09a.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_0a7326f9ce264150a6a9a9a9fd62d09a.mesh/data.zmsh148Â KBAfter
- Addedscenes/main.scene/surface_1369fc0ad1c74f6b99772c63463081f5.meshFolderAfter
- Addedscenes/main.scene/surface_1369fc0ad1c74f6b99772c63463081f5.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_1369fc0ad1c74f6b99772c63463081f5.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_1369fc0ad1c74f6b99772c63463081f5.mesh/data.zmsh794Â KBAfter
- Addedscenes/main.scene/surface_3b70e9fc6e0d4182a399479749f17e62.meshFolderAfter
- Addedscenes/main.scene/surface_3b70e9fc6e0d4182a399479749f17e62.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_3b70e9fc6e0d4182a399479749f17e62.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_3b70e9fc6e0d4182a399479749f17e62.mesh/data.zmsh206Â KBAfter
- Addedscenes/main.scene/surface_3e8ded70fe294662a33216d34de59b3b.meshFolderAfter
- Addedscenes/main.scene/surface_3e8ded70fe294662a33216d34de59b3b.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_3e8ded70fe294662a33216d34de59b3b.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_3e8ded70fe294662a33216d34de59b3b.mesh/data.zmsh1.1Â MBAfter
- Addedscenes/main.scene/surface_46f4e4742e4d4d97ab231024c25af88e.meshFolderAfter
- Addedscenes/main.scene/surface_46f4e4742e4d4d97ab231024c25af88e.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_46f4e4742e4d4d97ab231024c25af88e.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_46f4e4742e4d4d97ab231024c25af88e.mesh/data.zmsh556Â KBAfter
- Addedscenes/main.scene/surface_4d9c8825649843669cc6e3955f6b8ee1.meshFolderAfter
- Addedscenes/main.scene/surface_4d9c8825649843669cc6e3955f6b8ee1.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_4d9c8825649843669cc6e3955f6b8ee1.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_4d9c8825649843669cc6e3955f6b8ee1.mesh/data.zmsh289Â KBAfter
- Addedscenes/main.scene/surface_630cd4c9235d456682d8ac7dc2ad9dc2.meshFolderAfter
- Addedscenes/main.scene/surface_630cd4c9235d456682d8ac7dc2ad9dc2.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_630cd4c9235d456682d8ac7dc2ad9dc2.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_630cd4c9235d456682d8ac7dc2ad9dc2.mesh/data.zmsh2.5Â KBAfter
- Addedscenes/main.scene/surface_996b4aec4ed34ac1a65127a2a3e0b7ff.meshFolderAfter
- Addedscenes/main.scene/surface_996b4aec4ed34ac1a65127a2a3e0b7ff.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_996b4aec4ed34ac1a65127a2a3e0b7ff.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_996b4aec4ed34ac1a65127a2a3e0b7ff.mesh/data.zmsh4.9Â MBAfter
- Addedscenes/main.scene/surface_a78ebe9dc5f04ebab415b57cda91f49a.meshFolderAfter
- Addedscenes/main.scene/surface_a78ebe9dc5f04ebab415b57cda91f49a.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_a78ebe9dc5f04ebab415b57cda91f49a.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_a78ebe9dc5f04ebab415b57cda91f49a.mesh/data.zmsh444Â BAfter
- Addedscenes/main.scene/surface_afe5eba453f849889f93a6c09ed5f985.meshFolderAfter
- Addedscenes/main.scene/surface_afe5eba453f849889f93a6c09ed5f985.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_afe5eba453f849889f93a6c09ed5f985.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_afe5eba453f849889f93a6c09ed5f985.mesh/data.zmsh190Â KBAfter
- Addedscenes/main.scene/surface_c477fd6e29254ce3b773a9168c9b2497.meshFolderAfter
- Addedscenes/main.scene/surface_c477fd6e29254ce3b773a9168c9b2497.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_c477fd6e29254ce3b773a9168c9b2497.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_c477fd6e29254ce3b773a9168c9b2497.mesh/data.zmsh29.3Â KBAfter
- Addedscenes/main.scene/surface_dad13e1e294e42b0945d8ca62d3aa3d5.meshFolderAfter
- Addedscenes/main.scene/surface_dad13e1e294e42b0945d8ca62d3aa3d5.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_dad13e1e294e42b0945d8ca62d3aa3d5.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_dad13e1e294e42b0945d8ca62d3aa3d5.mesh/data.zmsh725Â KBAfter
- Addedscenes/main.scene/surface_dbdefd134a7e471e9943bbc75bd1991f.meshFolderAfter
- Addedscenes/main.scene/surface_dbdefd134a7e471e9943bbc75bd1991f.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_dbdefd134a7e471e9943bbc75bd1991f.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_dbdefd134a7e471e9943bbc75bd1991f.mesh/data.zmsh1.1Â MBAfter
- Addedscenes/main.scene/surface_e32ef9fd97984edaafabbe7857ca8a73.meshFolderAfter
- Addedscenes/main.scene/surface_e32ef9fd97984edaafabbe7857ca8a73.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_e32ef9fd97984edaafabbe7857ca8a73.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_e32ef9fd97984edaafabbe7857ca8a73.mesh/data.zmsh20.6Â KBAfter
- Addedscenes/main.scene/surface_efdbcb30efe3462cbd9d56d253f8184a.meshFolderAfter
- Addedscenes/main.scene/surface_efdbcb30efe3462cbd9d56d253f8184a.mesh/.metadata17Â BAfter
- Addedscenes/main.scene/surface_efdbcb30efe3462cbd9d56d253f8184a.mesh/README.md134Â BAfter
- Addedscenes/main.scene/surface_efdbcb30efe3462cbd9d56d253f8184a.mesh/data.zmsh21.9Â KBAfter