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Grand Theft Auto VI — PS1 Demake

Rebuild city surfaces and polish combat, police, traffic and live UI

79347a2bc79daffbc00b79c640a4f3d1ffc3d8d3dd23072d3a9666e8f94006b2
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Sep 8, 2026
Branch
main
Parent
36705803db

447 files changed

  • ChangedREADME.md2.9 KB → 2.7 KBBeforeAfter
  • Addeddesign/polish-pass.md4.7 KBAfter
  • Addeddesign/shots/polish-arrest.png208 KBAfter
  • Addeddesign/shots/polish-combat.png234 KBAfter
  • Addeddesign/shots/polish-depth-audit.png218 KBAfter
  • Addeddesign/shots/polish-driving.png217 KBAfter
  • Addeddesign/shots/polish-geometry-audit.png158 KBAfter
  • Addeddesign/shots/polish-neutral-depth.png172 KBAfter
  • Addeddesign/shots/polish-pedestrians.png86.0 KBAfter
  • Addeddesign/shots/polish-title-motion.png123 KBAfter
  • Addeddesign/shots/polish-title.png186 KBAfter
  • Addeddesign/shots/polish-vehicles.png105 KBAfter
  • Addeddesign/shots/polish-wasted.png121 KBAfter
  • Changedgame/ambient/Ambient.moduleFolderBeforeAfter
  • Changedgame/ambient/Ambient.module/init.luau5.3 KB → 5.9 KBBeforeAfter
  • Changedgame/ambient/Traffic.moduleFolderBeforeAfter
  • Changedgame/ambient/Traffic.module/init.luau1.9 KB → 2.8 KBBeforeAfter
  • Changedgame/city/City.sceneModuleFolderBeforeAfter
  • Changedgame/city/City.sceneModule/.build.assets2.3 KB → 2.3 KBBeforeAfter
  • Changedgame/city/City.sceneModule/PalmCrown.mesh/data.zmsh8.0 KB → 6.5 KBBeforeAfter
  • Changedgame/city/City.sceneModule/beach_sand.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/beach_sand.material/mat.yaml200 B → 204 BBeforeAfter
  • Changedgame/city/City.sceneModule/bottle_green.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/bottle_green.material/mat.yaml202 B → 206 BBeforeAfter
  • Changedgame/city/City.sceneModule/coastal_grass.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/coastal_grass.material/mat.yaml203 B → 207 BBeforeAfter
  • Changedgame/city/City.sceneModule/coral_stucco.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/coral_stucco.material/mat.yaml202 B → 206 BBeforeAfter
  • Changedgame/city/City.sceneModule/cracked_asphalt.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/cracked_asphalt.material/mat.yaml205 B → 209 BBeforeAfter
  • Changedgame/city/City.sceneModule/cream_plaster.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/cream_plaster.material/mat.yaml203 B → 207 BBeforeAfter
  • Changedgame/city/City.sceneModule/dark_window.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/dark_window.material/mat.yaml201 B → 205 BBeforeAfter
  • Changedgame/city/City.sceneModule/faded_teal.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/faded_teal.material/mat.yaml200 B → 204 BBeforeAfter
  • Changedgame/city/City.sceneModule/init.luau17.4 KB → 14.8 KBBeforeAfter
  • Changedgame/city/City.sceneModule/iron_trim.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/iron_trim.material/mat.yaml199 B → 203 BBeforeAfter
  • Changedgame/city/City.sceneModule/neon_blue.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/neon_blue.material/mat.yaml199 B → 203 BBeforeAfter
  • Changedgame/city/City.sceneModule/paint_white.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/paint_white.material/mat.yaml201 B → 205 BBeforeAfter
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  • Changedgame/city/City.sceneModule/palm_bark.material/mat.yaml199 B → 203 BBeforeAfter
  • Changedgame/city/City.sceneModule/palm_fronds.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/palm_fronds.material/mat.yaml201 B → 205 BBeforeAfter
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  • Changedgame/city/City.sceneModule/road_yellow.material/mat.yaml201 B → 205 BBeforeAfter
  • Changedgame/city/City.sceneModule/rose_sidewalk.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/rose_sidewalk.material/mat.yaml203 B → 207 BBeforeAfter
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  • Changedgame/city/City.sceneModule/sign_red.material/mat.yaml198 B → 202 BBeforeAfter
  • Changedgame/city/City.sceneModule/sunbleached_stucco.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/sunbleached_stucco.material/mat.yaml208 B → 212 BBeforeAfter
  • Changedgame/city/City.sceneModule/violet_ocean.materialFolderBeforeAfter
  • Changedgame/city/City.sceneModule/violet_ocean.material/mat.yaml202 B → 206 BBeforeAfter
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  • Changedgame/city/Districts.sceneModule/init.luau9.4 KB → 6.2 KBBeforeAfter
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  • Changedgame/evidence/Glass.material/mat.yaml115 B → 117 BBeforeAfter
  • Changedgame/evidence/Glass.material/preview.png82.6 KB → 16.6 KBBeforeAfter
  • Changedgame/evidence/Lamp.materialFolderBeforeAfter
  • Changedgame/evidence/Lamp.material/mat.yaml95 B → 115 BBeforeAfter
  • Changedgame/evidence/Lamp.material/preview.png79.3 KB → 16.2 KBBeforeAfter
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  • Changedgame/evidence/Van.bundle/material/material.material/mat.yaml233 B → 197 BBeforeAfter
  • Changedgame/play/Driver.componentFolderBeforeAfter
  • Changedgame/play/Driver.component/init.luau22.7 KB → 29.7 KBBeforeAfter
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  • Changedgame/play/Jobs.module/init.luau5.8 KB → 5.8 KBBeforeAfter
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  • Changedgame/play/models/Lucia.bundle/material/Material_1_2.material/mat.yaml222 B → 225 BBeforeAfter
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  • Changedgame/play/models/Police.bundle/entity_template654 B → 653 BBeforeAfter
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  • Changedgame/play/models/Police.bundle/material/material.material/mat.yaml233 B → 197 BBeforeAfter
  • Changedgame/play/models/Police.bundle/preview.png83.7 KB → 27.2 KBBeforeAfter
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  • Addedgame/polish/PSX.shader/properties.yaml519 BAfter
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