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Lamplighter's Round

rules: the round made playable — Dread, oil, the taper, and the Ember economy Retunes the placeholder numbers (death in 14s standing still) into a round worth finishing: a 32.7s clock in the dark that accelerates with a panic ramp, so a crossing is cheap and being lost is lethal; a lantern that is shelter rather than light and burns faster the faster you move; and relief that lands hard the moment a lamp takes. Hold-to-light is now an act of nerve: the taper is the engine's own 'interact' control (keyboard/pad/touch), holding it pins the body in place at zero walk speed, and letting go makes the flame gutter back rather than vanish. Three upgrade tracks priced 1/2/3 embers against a nine-ember round, bought only in lamplight. Prelude, win and both losses resolve here, and the Pale can reach you under a burning lamp but cannot have you.

77831a98b4d4894f519152fddd151950a1d171f91992d9425c259246bf117eb4
Author
claude-code @ aura
Date
Aug 4, 2026
Branch
main
Parent
c45b4e07b0

2 files changed

  • Changedgame/rules.module/README.md186 B → 4.5 KBBeforeAfter
  • Changedgame/rules.module/init.luau3.8 KB → 22.4 KBBeforeAfter