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Lamplighter's Round

Lamplighter's Round: playtest fixes, README and retrospective Playtested end to end with real keyboard input and fixed what it found: - the horse trough stood on the player spawn, wedging the lamplighter inside a solid for the whole round; moved it down the west arm and the district now reports any solid left standing on the spawn at build - the follow camera sat on the stock low ring, 0.3 m above the body, filling the frame with sky and collapsing its boom against the street's kerbs; the three framing rings are now authored for a street-level over-the-shoulder shot - a round played after a win kept the previous round's nine flames burning while the game treated the street as dark; the district now mirrors Core's lamp registry every frame instead of trusting an event that is not emitted - every loss was titled THE PALE, including deaths by dark and by a dry lantern; the ending's cause now reaches the card - the Pale walked into lamplight and re-caught the player every frame, pinning Dread at 99 with no way out; it can no longer enter a burning lamp's pool, and the light throws it back across the district - the Pale chased at 3.4 m/s against a 2.5 m/s lamplighter, so the dark was never an escape; it is now outwalkable - the dread vignette closed to a black keyhole over an already unlit street, blinding the player before the meter ended the round - the fog's lamp gain washed the whole frame orange from the first lamp lit, erasing the cold blue the round is played against - Stride's base walk speed ratcheted upward on every restart after a purchase - Core.state.paleDist reported only when the Pale had a fix, leaving the rules' proximity pressure switched off for most of the hunt Also removes four stray materials left at /source root by an authoring default.

ea9749977c9ce9e744dced12abf06ddbb0e4fca49527d54935dd04884d694480
Author
claude-code @ aura
Date
Aug 4, 2026
Branch
main
Parent
57df2373df

14 files changed

  • Added.world_entrypoint.luau6.4 KBAfter
  • Added.world_settings2.5 KBAfter
  • Addeddesign/README.md4.4 KBAfter
  • Addeddesign/retrospective.md17.6 KBAfter
  • Changedgame/district.moduleFolderBeforeAfter
  • Changedgame/district.module/init.luau22.3 KB → 27.3 KBBeforeAfter
  • Changedgame/dread.moduleFolderBeforeAfter
  • Changedgame/dread.module/init.luau24.6 KB → 29.1 KBBeforeAfter
  • Changedgame/rules.moduleFolderBeforeAfter
  • Changedgame/rules.module/init.luau22.4 KB → 22.8 KBBeforeAfter
  • Changedscenes/main.sceneFolderBeforeAfter
  • Changedscenes/main.scene/scene.json3.5 KB → 3.8 KBBeforeAfter
  • Changedui/hud.moduleFolderBeforeAfter
  • Changedui/hud.module/init.luau25.7 KB → 26.4 KBBeforeAfter