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Cold Start

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README.md

Cold Start — the film

Four minutes and thirty five seconds of real-time graphics, cut to a 192 BPM drum and bass set, played start to finish by a camera nobody drives.

Press play on scenes.main. The clock starts at zero and runs 275 seconds. Twelve parts play back to back, each one a world that builds itself when the clock reaches it and clears itself when the clock leaves. Every cut lands on a barline of the score, so every cut is a drop.

What you see, in order

#partlengthwhat it is
1COLDSTART25sthe title sequence: black, magenta, cyan, white strike-cuts
2FRESH CUT22.5sa bright midday estate; a mower carves the mark into the lawn
3SIMULATION25sa field of particles finding four shapes in the dark
4REVOLUTION22.5schrome and neon under a sun that never sets
5CRAWLER22.5sa creature of black fluid hauling itself through a crystal cave
6COLLAPSE22.5sfive storeys of brick and steel, and a forged ball
7CLOUDSURF25sdawn over a sea of cloud, and a rider carving it
8SNOWLINE20san alpine run: carved, jumped, slid
9FONTAINE22.5sa water show on an oval lake at dusk
10DISCHARGE22.5sa million volts in an empty hall at night
11ASCENSION35sup through the weather, into the night, for the credits
12ENDCARD10sthe card

How it is made

Every asset in the film is generated inside the engine while it runs. There are no imported scene meshes for the film itself: the grass, the creature, the building, the water, the arcs, the dunes and the type are all built when the clock reaches them and released when it leaves, so no two parts are ever in memory together.

The score is generated the same way. It is written as code, rendered by a synthesizer that runs in the engine, and then analysed, so the lights, the materials and the action across all twelve parts ride the band energies and the named cues of the music rather than a hand-keyed timeline.

Reading it

spec.md beside this file is the shot list and the timing contract: every shot's length, its lens, its camera and what moves in it. ../scenes/main.scene/README.md is the map of the running order and the rules a part plays by. ../preseed/MUSIC.md is the score.

Made with the Zero engine. origozero.ai