Cold Start
README.md
Cold Start — the film
Four minutes and thirty five seconds of real-time graphics, cut to a 192 BPM drum and bass set, played start to finish by a camera nobody drives.
Press play on scenes.main. The clock starts at zero and runs 275 seconds.
Twelve parts play back to back, each one a world that builds itself when the
clock reaches it and clears itself when the clock leaves. Every cut lands on a
barline of the score, so every cut is a drop.
What you see, in order
| # | part | length | what it is |
|---|---|---|---|
| 1 | COLDSTART | 25s | the title sequence: black, magenta, cyan, white strike-cuts |
| 2 | FRESH CUT | 22.5s | a bright midday estate; a mower carves the mark into the lawn |
| 3 | SIMULATION | 25s | a field of particles finding four shapes in the dark |
| 4 | REVOLUTION | 22.5s | chrome and neon under a sun that never sets |
| 5 | CRAWLER | 22.5s | a creature of black fluid hauling itself through a crystal cave |
| 6 | COLLAPSE | 22.5s | five storeys of brick and steel, and a forged ball |
| 7 | CLOUDSURF | 25s | dawn over a sea of cloud, and a rider carving it |
| 8 | SNOWLINE | 20s | an alpine run: carved, jumped, slid |
| 9 | FONTAINE | 22.5s | a water show on an oval lake at dusk |
| 10 | DISCHARGE | 22.5s | a million volts in an empty hall at night |
| 11 | ASCENSION | 35s | up through the weather, into the night, for the credits |
| 12 | ENDCARD | 10s | the card |
How it is made
Every asset in the film is generated inside the engine while it runs. There are no imported scene meshes for the film itself: the grass, the creature, the building, the water, the arcs, the dunes and the type are all built when the clock reaches them and released when it leaves, so no two parts are ever in memory together.
The score is generated the same way. It is written as code, rendered by a synthesizer that runs in the engine, and then analysed, so the lights, the materials and the action across all twelve parts ride the band energies and the named cues of the music rather than a hand-keyed timeline.
Reading it
spec.md beside this file is the shot list and the timing contract: every
shot's length, its lens, its camera and what moves in it.
../scenes/main.scene/README.md is the map of the running order and the rules a
part plays by. ../preseed/MUSIC.md is the score.
Made with the Zero engine. origozero.ai