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Cold Start

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README.md

MowMansion

The freshcut estate's mansion, built as a hollow house so the camera can start inside it and walk out through the front doors.

The limestone walls are assembled around real apertures — every sash sits in a punched opening whose surrounding masonry lines the reveal — so the rooms behind them are visible from the forecourt and daylight reaches the interior. Inside is a double-height entrance hall with a chequered stone floor, a grand staircase down from the rear landing, and a brass chandelier carrying the Amiga ball. A drawing room and a dining room flank the hall through oak archways, and the two wings hold a library and a morning room.

build(bs) fills the shared limestone / marble / glass / prop builders plus an oak builder and returns the local-space anchors for the pieces that move: the two door leaves and the hanging ball. ballMesh() and doorLeafMesh(w) supply the geometry for those, which ride their own entities.

Geometry is authored in mesh-local units; the estate scales the house by SCALE, so one local unit is 1.8 m of world.