Cold Start
README.md
MowMansion
The freshcut estate's mansion, built as a hollow house so the camera can start inside it and walk out through the front doors.
The limestone walls are assembled around real apertures — every sash sits in a punched opening whose surrounding masonry lines the reveal — so the rooms behind them are visible from the forecourt and daylight reaches the interior. Inside is a double-height entrance hall with a chequered stone floor, a grand staircase down from the rear landing, and a brass chandelier carrying the Amiga ball. A drawing room and a dining room flank the hall through oak archways, and the two wings hold a library and a morning room.
build(bs) fills the shared limestone / marble / glass / prop builders plus
an oak builder and returns the local-space anchors for the pieces that move:
the two door leaves and the hanging ball. ballMesh() and doorLeafMesh(w)
supply the geometry for those, which ride their own entities.
Geometry is authored in mesh-local units; the estate scales the house by
SCALE, so one local unit is 1.8 m of world.