Cold Start
README.md
p_sph
FONTAINE demo part: a full water show on a 170x66-meter oval lake, running
real GPU SPH water (32768 particles, grid-binned over a 180x40x79m domain,
4 compute passes per substep) in a vast dusk parterre garden. A monumental
three-tier fountain island rises 14 meters at the lake's center; a
twenty-four-nozzle articulated line array runs the lake's long axis and
sixteen more articulated nozzles ring the island. The choreography sweeps a
jet packet the length of the lake, doubles it into two packets crossing
mid-lake, then opens everything into traveling height waves, a crisscross
lattice of crossing jets, and a rotating spiral — punctuated by
synchronized burst salvos riding the score — before one held breath and a
30-meter crown geyser whose fallback blooms over all three cascading
dishes. The force pass's drain pump recycles all pooled water back out of
the nozzles with fresh tint, so the show runs continuously from a fixed
particle budget while agitation-scaled tint diffusion blends champagne,
rosé, and pale gold where the lake churns. The island's sixteen nozzle urns
physically lean with their jets as the patterns sweep. Rendered through
preseed.fluid's screen-space surface with its per-particle color path
(psph_rpos / psph_rcol); the garden around the lake is
preseed.fountaincourt.