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README.md

fyr_sky

Moonlit night skydome for the pyre part, rendered on the inside of an inverted sphere spawned by p_fire. Deep blue-black zenith, twinkling star field threaded by a tilted milky-way band, mottled moon disk + halo (moon_dir matches the part's directional light), and thin moonlit cloud wisps near the horizon. The part drives game_t per frame so seeks land deterministically; horizon_color doubles as the fog target the ground and rock shaders fade toward.