Cold Start
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- .metadata185 B
- README.md493 B
- properties.yaml806 B
- shader.wgsl2.9 KB
README.md
sim_floor
Obsidian mirror floor shader for the SIMULATION part (p4_simulation).
Carries an analytic blurred reflection of the particle swarm — the part
drives swarm_pos (xyz + radius) and swarm_color (rgb + intensity) per
frame from the morph-phase table, and the fragment reflects the view ray
about +Y toward the mirrored centroid so the glow tracks the camera like a
true planar reflection. Hairline calibration rings pulse with pulse;
micro-glints twinkle in the black glass.