Cold Start
- ..
- .metadata219 B
- README.md1.1 KB
- properties.yaml1.2 KB
- shader.wgsl3.4 KB
README.md
ten_goo
Ferrofluid goo surface for the crawler creature and its floor puddles: a near-black wet dielectric shaded by the engine forward PBR plus a fake cave-environment fresnel reflection and a subtle oil-slick iridescence at grazing angles. A slow-drifting noise gradient tilts the shading normal so the skin appears to creep even where the mesh is still.
The scatter compute pass (preseed.parts.ten_scatter) feeds it
per-vertex color data:
r— sheen variation (albedo/brightness jitter)g— eye-spot mask (pale emissive spots that blink open on the body)b— drip freshness (fresh goo runs glossier)a— cavity openness: 1 on open surface, 0 in crevices, which darkens the albedo, roughens the surface, and lets the deep-redvein_colorpulse bleed through (driven per frame via thepulseproperty)
Properties cover the base tint, gloss/crevice roughness, crawl-noise shape,
the up/down environment tints with reflect_strength, iridescence strength
and frequency, eye and vein emissive colors, and the music-driven pulse.