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Cold Start

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Commitcfc095f0fc

README.md

surf_flow

The surf part's game-state pass, registered at priority 110 — after surf_ink, before the fade. Six effects, each behind its own property so the part can drive them from gameplay:

  • bloom — a single-pass ring of 12 luminance-thresholded taps, soft-added.
  • speed_lines — broken radial dashes near the frame rim, each segment on its own flicker clock, reading as rushing air.
  • flash — whole-frame whitening for the storm hits.
  • hue_pulse — a slow breathing hue rotation as flow heats up.
  • fade — desaturates and darkens as the board goes under.
  • vignette — the constant radial darkening.