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teslahall

Builder for the industrial high-voltage test hall around the tesla part's coil. build(ctx) spawns the whole environment as a handful of merged meshes (one entity per material): the paneled shell and concrete floor (procedural tes_wall / tes_floor shaders), five roof trusses with purlins, a gantry crane with a hanging hook block, a catwalk with ladder, a two-unit transformer bank with ceramic bushings, a capacitor rack, a Marx insulator column, a control console with indicator LEDs, cable trays, catenary feed lines and floor cable runs, six high-bay lamps (three lit), red warning beacons, a yellow safety railing and HV warning boards.

Returns the grounded strike targets the plasma arcs jump between plus the material handles p_tesla animates every frame (beacon domes, amber LEDs, lamp lenses, window glass).