card-and-ceremony: edge-anchored shell, a verdict that shows the board, and the docket
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the-fight: the guard answers from its first frame, and a post is worth what the ground is
The lunge stops being the one button that solves the game, and the bout gets a
length that was chosen rather than inherited.
- resolveTouch treats a parry in windup exactly as one in active. A guard that
only worked once it had finished rising lost to any attack thrown from further
out than the wind-up is long, so a correct read lost to a committed attack -
the one outcome the triangle exists to prevent.
- The lunge is marked recoil: whatever of its 1.30 m advance it covered, it
gives back over its own recovery, travelling backwards and unable to answer.
It buys reach; it no longer buys position.
- whiff and parried debts are per commitment rather than one constant, so the
price scales with what was bought: a lunge turned aside costs 1.20 s. A guard
that turned nothing aside is an opening of its own, at 0.30 s.
- postDrive replaces the flat POST_STEP. Fresh lawn gives, the rooted feet by a
hedge do not, ground already conceded holds somebody else's posts, and every
post driven breaks the ground further. Rooted ground stops a garden falling to
a short run of luck; conceded ground stops two even fencers walking the line
back and forth all afternoon.
- duel.STYLES gives the three neighbours three manners of fencing rather than one
difficulty float: Mrs Pettifer stands off and waits, Major Wickham plays the
triangle's answer to a repeated stroke before it is thrown, Lady Ashcombe
fences hardest with her own hedge behind her.
- A neighbour waits for the invitation. An opponent who offers nothing is
indulged for as long as that neighbour's form requires, so passivity is still
punished but no longer instantly.