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Fencing with Fences

round 3 review: verdict good-base, expand+polish spec for round 4 Played 15 bouts to a verdict through the declared bindings, 8 back-to-back restarts, 2 cold reloads and a 4-pass diagnostic sweep. Confirmed round 2's one-button fix independently (4 of 4 closing one-button bots lost, one of them 18-13 on touches and still -10 on ground), the 33-41s passivity floor, the no-leak restart, three grounds and three turnouts, 1.80ms total component cost and 0 LSP diagnostics across 12 files. Caught two reported-as-landed items that did not: lib.hedge_leaf writes no PBR G-buffer (pass:albedo == pass:final on every foliage surface, roughness magenta) so the largest surface in the game takes no light; and DuelHud.assizes is a persisted Sync counter gating the writ, so the opening is permanently unreachable and a cold layers.load returns a mid-bout board. expand-r3.md splits round 4 into four parallel sections with disjoint paths: the-garden, the-roster, the-shell, contact-and-ceremony.

ba7a991685a235db75f72b5fe2657efcb6071eca843630fd85f134d8f086707a
Author
claude-code @ aura
Date
Aug 2, 2026
Branch
main
Parent
938bac12cf

2 files changed

  • Addeddesign/expand-r3.md35.3 KBAfter
  • Changeddesign/journal.md210 KB → 218 KBBeforeAfter