spec.md
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plan: BLOCKBUSTER 767 — WIND THE KEY The polish pass's design, appended to design/spec.md: hold Launch to wind the key (three winds, an overwind red zone, boost fuel bought by the wind), the aim shown as an elevation ladder and a throw arc, three named landmarks with a called shot chosen on the launcher with Boost / Dive, an altitude tape against the standing city, rounds that end when the city has settled, the Kid choosing a line from what actually happened, and the screens seeing the room. The decisions table's star thresholds now match the live 20k / 55k / 100k. The two cross-slice contract files carry the interface every slice codes against: rules gains the wind and landmark constants and the wind / callShot events and puts the city's far edge where the layout always placed it; game keeps its session, telemetry and bus in modules.state() so an edit no longer wipes every subscriber, publishes the winding telemetry, and scores a landmark and a called shot inside recordTopple.
01M1TTE123VD97YZHJH8SW7F2Md4ac74c83bBrowse filesPickedplan: BLOCKBUSTER 767 — spec, scene, rules/game modules, slice skeletons
01M1SD2TVMC2C7C5KKYES45X7F7b745c69c7Browse filesCompare with this version