saltspan.scene
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
The sea uses the world-local SeaOcean component and its patched surface shader --- Merge 'origin/main' into 'main' --- SeaOcean component and ocean module carry their README and metadata --- docklands and saltspan use the SeaOcean component --- probe --- The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts --- The ocean module resolves its compute shaders from the builtin oceans package
01M1VQG1M4CGKBJ26CXYGNHM3074131e9f9fBrowse filesCompare with previousCompare from hereRemove same-frame headlight toggle that duplicated renderer light rows; split re-seat toggles across frames; ocean preset skyPro -> darkRolling
01M1VC72YW84YSQXNBY3H7J60E3cafe5e114Browse filesCompare with previousCompare from hereAdd beam cooking shader, physical wrecks and night reflection bakes
01M1TP9Y09A849X1RS5ENR7EC50adfda156aBrowse filesCompare with previousCompare from herePolish First Light rain and road lighting; add circuit menu, map tools and two stages
01M1SRKABXEGMQ3KEFDBVNHJ425060a366d5Browse filesCompare from here