init.luau
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heal: constant-named shaders, stored meshes and the scene's own refs record
01KYTR62EB33X1ZBKREVSY8WFYb4c852d509Browse filesCompare with this versionscore: strip to kick/drums/bass — synth walls and all melodic notes removed, riff becomes cue-only grid, riser band-limited, dark supersaw retired from the mix
01KY9J0AQ7A78KKDQ41SRHQKJAc32d77e85dBrowse filesCompare with this versionscore: EDM party cut — untz+wobble engines, sidechained supersaws, malletless mix; ring cues wired through analysis
01KY9GFNAMJ7PJDCQFVCM2DC6Se8905c8f3fBrowse filesCompare with this versionscore: the set goes drum & bass — 192 BPM two-step engine (shuffle/ghosts/fills/rolls), reese + hoover + DnB kit, 13 sections as one DJ arc, cue grid preserved to the second
01KX9DAF8C36G03SMCSAP7DQAH5be9760f4cBrowse filesPickedscore: composed 144-bar soundtrack + Fourier-reactive visuals across all 13 parts
01KX8TNNMMARV93B7TTBRVV51Ye4a63c7306Browse filesCompare with this version