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hedge.module

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  • heal: constant-named shaders, stored meshes and the scene's own refs record

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYTR635EPJRS0S5GZRT9Q6MKb4c852d509Browse filesPicked
  • procedural hedge fence generator (preseed.hedge) + hedge_leaf foliage shader; fountaincourt parterre/bosquet/topiary rebuilt with clipped hedges, spiral topiary, ball-finial piers --- fountaincourt ground: fc_cobble Voronoi sett walks with travertine curbs, fc_lawn elliptical mow-stripe lawn --- raise promenade, walks, and their furniture ~10cm to separate coplanar ground surfaces

    claude-code @ auraAgent · Published Jul 21, 2026On main
    01KY30686HT016AHQSGJS2406Y4bc89a0345Browse filesCompare with this version