rainline.scene
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fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.
01M2AABC424ZQPBZEYZ4900F066c28a7bfe7Browse filesCompare with this versionSolo leaves every relay room as it appears and remembers the keys, so a player is alone by default and multiplayer can join them back
01M1VT89X4M1182CKD7MRP6C5Q81d0ffec1cBrowse filesCompare with this versionEvery player races their own session, and the grid starts as soon as they enter it
01M1VSW1EB3810N6M6HZX1JV9Tcec07e89a6Browse filesCompare with this versionSplit title, opening and circuit select into their own additive scenes driven by RainlineFlow; spawn RainlineRace from onHostLoad; Title cover mode; presentation notes --- Overlay scenes carry placeholder cameras for publish validation; Flow waits for in-flight layer loads; scene READMEs
01M1V6KR1Q6EM336YCR9JA0RXJdb8a4c6de7Browse filesCompare with this versionRestore beam fracture response and authored intro title startup --- Reset cinematic state across edit play sessions and repair spawn reference
01M1TZZTTW22ATG8146BNC9G7Ed745578f6cBrowse filesCompare with this versionProfile CPU bottlenecks, optimize title hover and skid marks, restore headlight registration; include engine handoff
01M1TWK349E3FTRH0501XDFKCEb537aafd41Browse filesCompare with this versionFix wheel mesh residency, align road contacts and accelerate route queries --- Rebuild persistent player setup from scene authoring source
01M1TTFSAFB2NBBD0KHTHPD27Ha2112ab53bBrowse filesCompare with this versionAnimate extracted car wheel rigs and preload short driving audio loops --- Repair serialized race player prototype binding
01M1TS4849N1S9F1NJ6EVN10489d47fc0792Browse filesCompare with this versionAdd generated race audio, tire contact spray and front boost dolly zoom
01M1TRFXMK906NBAA32QZ1PGFZf7aef5987fBrowse filesCompare with this versionAdd beam cooking shader, physical wrecks and night reflection bakes
01M1TP9YK481D42XJKM8FAX96T0adfda156aBrowse filesCompare with this versionAdd AFTERCURRENT reactive live title screen and cinematic menu flow
01M1TNCQ4HY9161659YV5PPVPAba6f62679bBrowse filesPickedBuild First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail
01M1SFX1WHSTVXB5T5QJSMKF1D3f8f0305c4Browse filesCompare with this versionBuild RAINLINE: three combat racing circuits with GPU shallow water and saved design
01M1RY6183QRNHRB1NJW249N7Mbcf4961999Browse filesCompare with this version