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init.luau

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  • fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 12, 2026On main
    01M2AABC36EW5QVHFMFS6Y0YNK6c28a7bfe7Browse filesCompare with this version
  • A stage whose scene file has not arrived yet is retried, so a slow first load cannot leave a player in the void for the session

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VV04JTAEWQB93HBWJXB3K8cee3751839Browse filesCompare with this version
  • Every player races their own session, and the grid starts as soon as they enter it

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VSW0RMJJSZ1WHN410G2EKXcec07e89a6Browse filesCompare with this version
  • Add multiplayer podium, finish grace period, durable race stats and car readability

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TQCWCZ7H4DMJMR01HHY63M1d53ddfe87Browse filesPicked
  • Polish First Light rain and road lighting; add circuit menu, map tools and two stages

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SRK9KT63581TBCATE0CHJY5060a366d5Browse filesCompare with this version
  • Build First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SFX0J320AGZFF912SRKGSF3f8f0305c4Browse filesCompare with this version
  • Build RAINLINE: three combat racing circuits with GPU shallow water and saved design

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1RY6078T71AKEA14CG12D0Ebcf4961999Browse filesCompare with this version