scene.json
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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
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The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts
01M1VMW5ZFEPA1X7RVX5RB2M1Jc415cb1738Browse filesPickedRemove same-frame headlight toggle that duplicated renderer light rows; split re-seat toggles across frames; ocean preset skyPro -> darkRolling
01M1VC72J87E6YZMBZ0KBH277S3cafe5e114Browse filesCompare with this versionPolish First Light rain and road lighting; add circuit menu, map tools and two stages
01M1SRK9KTSRBZ561KW86GE1NS5060a366d5Browse filesCompare with this versionBuild First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail
01M1SFX0J3DBPSRNGRGJXPSSWW3f8f0305c4Browse filesCompare with this version