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World

AFTERCURRENT

The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts

c415cb17380593a69b10be4eb2220d3ffc6d5b0279b9ae4e90411b5f0788cdb8
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Sep 6, 2026
Branch
main
Parent
74131e9f9f

4 files changed

  • Changedrainline/visuals/circuit.sceneModule/init.luau29.7 KB → 29.6 KBBeforeAfter
  • Changedscenes/stages/breakwater.scene/scene.json392 KB → 392 KBBeforeAfter
  • Changedscenes/stages/docklands.scene/scene.json614 KB → 614 KBBeforeAfter
  • Changedscenes/stages/saltspan.scene/scene.json488 KB → 488 KBBeforeAfter