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scene.json

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • Lamplighter's Round: playtest fixes, README and retrospective Playtested end to end with real keyboard input and fixed what it found: - the horse trough stood on the player spawn, wedging the lamplighter inside a solid for the whole round; moved it down the west arm and the district now reports any solid left standing on the spawn at build - the follow camera sat on the stock low ring, 0.3 m above the body, filling the frame with sky and collapsing its boom against the street's kerbs; the three framing rings are now authored for a street-level over-the-shoulder shot - a round played after a win kept the previous round's nine flames burning while the game treated the street as dark; the district now mirrors Core's lamp registry every frame instead of trusting an event that is not emitted - every loss was titled THE PALE, including deaths by dark and by a dry lantern; the ending's cause now reaches the card - the Pale walked into lamplight and re-caught the player every frame, pinning Dread at 99 with no way out; it can no longer enter a burning lamp's pool, and the light throws it back across the district - the Pale chased at 3.4 m/s against a 2.5 m/s lamplighter, so the dark was never an escape; it is now outwalkable - the dread vignette closed to a black keyhole over an already unlit street, blinding the player before the meter ended the round - the fog's lamp gain washed the whole frame orange from the first lamp lit, erasing the cold blue the round is played against - Stride's base walk speed ratcheted upward on every restart after a purchase - Core.state.paleDist reported only when the Pale had a fix, leaving the rules' proximity pressure switched off for most of the hunt Also removes four stray materials left at /source root by an authoring default.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5W1438QV16BYP5ZDHC9JS3ea9749977cBrowse filesCompare with previousCompare from here
  • plan: keep the scene code-owned — no baked district geometry

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5NDAHXGG6Q61NFSETZPB5Ve362d5bad3Browse filesCompare with previousCompare from here
  • plan: Lamplighter's Round — Victorian fog horror RPG skeleton

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5NA83735NAWMFDDM866XNHc5daea71baBrowse filesCompare from here