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rules: the round made playable — Dread, oil, the taper, and the Ember economy Retunes the placeholder numbers (death in 14s standing still) into a round worth finishing: a 32.7s clock in the dark that accelerates with a panic ramp, so a crossing is cheap and being lost is lethal; a lantern that is shelter rather than light and burns faster the faster you move; and relief that lands hard the moment a lamp takes. Hold-to-light is now an act of nerve: the taper is the engine's own 'interact' control (keyboard/pad/touch), holding it pins the body in place at zero walk speed, and letting go makes the flame gutter back rather than vanish. Three upgrade tracks priced 1/2/3 embers against a nine-ember round, bought only in lamplight. Prelude, win and both losses resolve here, and the Pale can reach you under a burning lamp but cannot have you.
01KZ5QQJZ7F6DW9XTWJ8MZYS3D77831a98b4Browse filesPickedplan: Lamplighter's Round — Victorian fog horror RPG skeleton
01KZ5NA837GVRR66Y4CFX05GSMc5daea71baBrowse filesCompare with this version