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breakwater.scene

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

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  • The sea uses the world-local SeaOcean component and its patched surface shader --- Merge 'origin/main' into 'main' --- SeaOcean component and ocean module carry their README and metadata --- docklands and saltspan use the SeaOcean component --- probe --- The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts --- The ocean module resolves its compute shaders from the builtin oceans package

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VQG1M49XV5Q18PDYRZSXPQ74131e9f9fBrowse filesPicked
  • Remove same-frame headlight toggle that duplicated renderer light rows; split re-seat toggles across frames; ocean preset skyPro -> darkRolling

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VC72YWNPEYMJKCZ9DQ8A883cafe5e114Browse filesCompare with this version
  • Polish First Light rain and road lighting; add circuit menu, map tools and two stages

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SRKABXSYDJ8NZVWXAQQ85R5060a366d5Browse filesCompare with this version
  • Build First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SFX17YYYSWZNBBH6Y4CJDW3f8f0305c4Browse filesCompare with this version