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docklands.scene

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • The sea uses the world-local SeaOcean component and its patched surface shader --- Merge 'origin/main' into 'main' --- SeaOcean component and ocean module carry their README and metadata --- docklands and saltspan use the SeaOcean component --- probe --- The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts --- The ocean module resolves its compute shaders from the builtin oceans package

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VQG1M43R4E2D2ZFR1EW11374131e9f9fBrowse filesCompare with previousCompare from here
  • Polish First Light rain and road lighting; add circuit menu, map tools and two stages

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026 · last published Sep 6, 2026On main
    01M1SRKABXSEFQ3HNKGJTW3V9J5060a366d5Browse filesCompare with previousCompare from here
  • Build First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SFX17YZ1R53YV20A6F3QW43f8f0305c4Browse filesCompare from here