Log inGet started
Package

entrypoint.luau

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

Comparing from 01M1VT89JEPMB4Q0CNNXCRZCD6. Pick the version to compare it with. Cancel

  • fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 12, 2026On main
    01M2AABC3JF8A445Q4RMRHMSB66c28a7bfe7Browse filesCompare with this version
  • Solo leaves every relay room as it appears and remembers the keys, so a player is alone by default and multiplayer can join them back

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VT89JEPMB4Q0CNNXCRZCD681d0ffec1cBrowse filesPicked
  • Every player races their own session, and the grid starts as soon as they enter it

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VSW13ESJCEEAXFXDG7KR2Zcec07e89a6Browse filesCompare with this version
  • Split title, opening and circuit select into their own additive scenes driven by RainlineFlow; spawn RainlineRace from onHostLoad; Title cover mode; presentation notes --- Overlay scenes carry placeholder cameras for publish validation; Flow waits for in-flight layer loads; scene READMEs

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1V6KQPG2YEQG1YQF74WKHV2db8a4c6de7Browse filesCompare with this version
  • Restore beam fracture response and authored intro title startup --- Reset cinematic state across edit play sessions and repair spawn reference

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TZZTEP88X8P656KM25MQD3d745578f6cBrowse filesCompare with this version
  • Add beam cooking shader, physical wrecks and night reflection bakes

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TP9Y095NVHNVFKSW0PS2ES0adfda156aBrowse filesCompare with this version
  • Add AFTERCURRENT reactive live title screen and cinematic menu flow

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TNCPR2YSA4EJM03Y8R01ASba6f62679bBrowse filesCompare with this version
  • Add native cinematic opening with drift, light combat and crash sequence

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026 · last published Sep 6, 2026On main
    01M1SZ967QYD05XAVHQ6G4GQZ34dc0025de0Browse filesCompare with this version
  • Build RAINLINE: three combat racing circuits with GPU shallow water and saved design

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1RY60VHGWRC17BJ6R9WM30Rbcf4961999Browse filesCompare with this version