init.luau
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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.
01M2AABC36R6QY58JWKPBZTBDA6c28a7bfe7Browse filesCompare with previousCompare from hereUse live combat state for headlight focus; soften blackout thermal shader and harden input tick
01M1TY0X9MA6QDRJVNHC2A0E6W1af962f58aBrowse filesCompare with previousCompare from hereFix wheel mesh residency, align road contacts and accelerate route queries --- Rebuild persistent player setup from scene authoring source
01M1TTFRG2QCZMWSAPBCQ5KAM0a2112ab53bBrowse filesCompare with previousCompare from hereAdd multiplayer podium, finish grace period, durable race stats and car readability
01M1TQCWCZHS0QW5BH2SBZ8ZZR1d53ddfe87Browse filesCompare with previousCompare from hereAdd beam cooking shader, physical wrecks and night reflection bakes
01M1TP9XJC121P1RB9976J3BCN0adfda156aBrowse filesCompare with previousCompare from herePolish First Light rain and road lighting; add circuit menu, map tools and two stages
01M1SRK9KTJVNZ9MKMYF93Q1NH5060a366d5Browse filesCompare with previousCompare from herePolish lens rain and light combat; align headlights and improve rival tactics
01M1SMCRCD4JMBMKGTHEGV6P4Q7c64c76354Browse filesCompare with previousCompare from hereBuild First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail
01M1SFX0J3DSV84X3J4QHDTVAP3f8f0305c4Browse filesCompare with previousCompare from hereBuild RAINLINE: three combat racing circuits with GPU shallow water and saved design
01M1RY60788HTXFMKD1ARDDNPMbcf4961999Browse filesCompare from here