init.luau
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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
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heal: constant-named shaders, stored meshes and the scene's own refs record
01KYTR62EB04E51MFZH2A36QXKb4c852d509Browse filesPickedheal: shader and texture names in code-built materials record as references
01KYTPYWJRA0A4V7A5TPBTC8867e517eb346Browse filesCompare with this versionfreshcut: mansion-estate rework — 130m grand lawn, summer sky, smoothed mower + driver, garden atmosphere
01KXPG6AY2889E7H8V4GHX4MJK17cdf1d4c2Browse filesCompare with this versionExpanded cut: six new parts + rebuilt collapse. FRESH CUT (30k-blade lawn, live mow trail), DISCHARGE (tesla coil, pooled fractal lightning), DELUGE (grid-binned GPU SPH water), CRAWLER (tentacled cave creature), PYRE (volumetric fire + smoke), REVOLUTION (vaporwave plaza, VHS post); COLLAPSE rebuilt with crane-driven CCD wrecking ball and visible chain. 13 parts, 360s. --- conformance: .metadata for ported shader/material assets
01KX8HWFPRN0ZJBGGK3NSNZ711a25c35635fBrowse filesCompare with this version