Log inGet started
Package

init.luau

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • Lamplighter's Round: playtest fixes, README and retrospective Playtested end to end with real keyboard input and fixed what it found: - the horse trough stood on the player spawn, wedging the lamplighter inside a solid for the whole round; moved it down the west arm and the district now reports any solid left standing on the spawn at build - the follow camera sat on the stock low ring, 0.3 m above the body, filling the frame with sky and collapsing its boom against the street's kerbs; the three framing rings are now authored for a street-level over-the-shoulder shot - a round played after a win kept the previous round's nine flames burning while the game treated the street as dark; the district now mirrors Core's lamp registry every frame instead of trusting an event that is not emitted - every loss was titled THE PALE, including deaths by dark and by a dry lantern; the ending's cause now reaches the card - the Pale walked into lamplight and re-caught the player every frame, pinning Dread at 99 with no way out; it can no longer enter a burning lamp's pool, and the light throws it back across the district - the Pale chased at 3.4 m/s against a 2.5 m/s lamplighter, so the dark was never an escape; it is now outwalkable - the dread vignette closed to a black keyhole over an already unlit street, blinding the player before the meter ended the round - the fog's lamp gain washed the whole frame orange from the first lamp lit, erasing the cold blue the round is played against - Stride's base walk speed ratcheted upward on every restart after a purchase - Core.state.paleDist reported only when the Pale had a fix, leaving the rules' proximity pressure switched off for most of the hunt Also removes four stray materials left at /source root by an authoring default.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5W1438MSNW954TDA59451Rea9749977cBrowse filesCompare with previousCompare from here
  • district: nothing rests exactly on the surface under it Every solid now sits on a footing carried 0.30 m below whatever it stands on, the kerb moved out of the pavement's own footprint and stands proud of the flags, and the cornice reaches down INTO the wall instead of capping it. Two horizontal faces at the same height shimmer against each other at a grazing angle, which is every angle a street is seen from.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5R0V1FX8VR86F8MK65QPP51017579ebeBrowse filesCompare with previousCompare from here
  • district: final fog balance — a lit lamp clears more of its own stretch clearing 0.50 -> 0.68 so the pocket a burning mantle opens is a stretch of visible street rather than a brighter patch of fog; lampGain 3.4 -> 2.9 and a colder moon so eight lamps at once no longer add up to a warm wash over the whole district.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5QPQGBCBZY7Z4CGP88FV4Gc45b4e07b0Browse filesCompare with previousCompare from here
  • district: a Victorian crossroads and the fog the gaslight lives in Replaces the placeholder ring of boxes with a real street: two 12 m carriageways meeting at a horse trough, kerbed pavements, 28 terraced houses with pitched slate roofs and chimney stacks, area railings, hoardings closing the four ends of the round, and nine wrought-iron gas standards on the pavement. Three procedural surfaces and one volumetric pass carry the look: art/wet_cobbles.shader jittered Worley setts over world XZ, roughness varying stone to stone so gaslight streaks art/soot_brick.shader stretcher-bond brick with its windows, sills, plinths and soot cut from world space, so the window lattice runs along a whole terrace art/lamp_fog.shader the fog, raymarched between the eye and the depth buffer, gathering the lamps' light out of the AIR — a hooded halo hanging under each mantle, and a pocket of visibility that opens on the stretch a lamp burns on Nothing is baked into the scene: build() spawns all 447 parts and registers the nine lamps through Core.registerLamp, and despawns with the District root.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5QFZ496XRHD2BD081QHM7009a2a0487fBrowse filesCompare with previousCompare from here
  • plan: Lamplighter's Round — Victorian fog horror RPG skeleton

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5NA8377KYARPMWVK4ZF18Sc5daea71baBrowse filesCompare from here