init.luau
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fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.
01M2AABC363PWM8YD2ZE2GJEQJ6c28a7bfe7Browse filesCompare with this versionRemove same-frame headlight toggle that duplicated renderer light rows; split re-seat toggles across frames; ocean preset skyPro -> darkRolling
01M1VC72J833D5YTWA5HC7QB443cafe5e114Browse filesCompare with this versionCarVisual re-seats its headlights every second when a renderer row is missing
01M1V71E6Y2B8E73DBRJ38DTFH0dfa021eecBrowse filesCompare with this versionRetire and re-seat renderer light rows across stage swaps; drop tail-lamp point lights; document light-row leak root cause
01M1V3K6DE4W9TXGVG1VHEXS1Hacf7d2264dBrowse filesCompare with this versionRaise focused headlight intensity to eight times normal with existing smooth transition
01M1TY4HYBCGR2TCXTETQ0HZHC8545752a74Browse filesCompare with this versionUse live combat state for headlight focus; soften blackout thermal shader and harden input tick
01M1TY0X9M9YCW5PH0HSX1RRW11af962f58aBrowse filesCompare with this versionProfile CPU bottlenecks, optimize title hover and skid marks, restore headlight registration; include engine handoff
01M1TWK2BR12F27BKNFPB3TMEKb537aafd41Browse filesCompare with this versionFix wheel mesh residency, align road contacts and accelerate route queries --- Rebuild persistent player setup from scene authoring source
01M1TTFRG24YXC8RKEKD00R2GNa2112ab53bBrowse filesCompare with this versionAnimate extracted car wheel rigs and preload short driving audio loops --- Repair serialized race player prototype binding
01M1TS476HHF23KHGXGBHJYHJ19d47fc0792Browse filesCompare with this versionAdd generated race audio, tire contact spray and front boost dolly zoom
01M1TRFWTWTSK71NN86PW70XV0f7aef5987fBrowse filesCompare with this versionAdd multiplayer podium, finish grace period, durable race stats and car readability
01M1TQCWCZW2QPAAMMR7GC3E2P1d53ddfe87Browse filesPickedAdd beam cooking shader, physical wrecks and night reflection bakes
01M1TP9XJCWQTXT1DP1HADRD1P0adfda156aBrowse filesCompare with this versionPolish lens rain and light combat; align headlights and improve rival tactics
01M1SMCRCDPZBS0FPF8WA36KB97c64c76354Browse filesCompare with this versionBuild First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail
01M1SFX0J3677TZ0EM9BFQA2NX3f8f0305c4Browse filesCompare with this versionBuild RAINLINE: three combat racing circuits with GPU shallow water and saved design
01M1RY60783N58TBK222MQ4XNDbcf4961999Browse filesCompare with this version