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main.scene

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

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  • Plan: inventory, talent trees and progression overhaul --- Progression rules: perk trees, skills, street cred, gear tiers, loot, disassembly and upgrades --- V's menu: Cyberpunk-style inventory, character, perks and skills tabs (game.rpg.Character + menu), loot drops with tier rings; shops slimmed to buy/sell/heal --- Street-cred-locked vendor stock (Monoblade 2, Mantis/Plantain 4, Thermal 5, Zest/Synapse 6) with CRED tags and requirement in the shop; progression plan verified

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M55KTNMDFR3RBCDCDZ8BPFJQ42cc7b32adBrowse filesPicked
  • Megabuilding H10: a seven-level climbable block on Lychee Alley — lobby, atrium galleries, switchback stairs to the roof, glass elevator with floor panel, V's apartment (sleep to heal+save), Nana's Skybar and a rooftop stash

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M55FRBHSXASQRA08SW6JRXNJ8f7efbe44cBrowse filesCompare with this version
  • RPG core: profile save, levels/attributes/stats, items, cyberware, vendors, quests, VN dialogue, romance, hacking, encounters; new mounts for story/quests/shops/hacking; discoveries persist --- RPG layer: levels/attributes/cyberware, 5 vendors + inventory, quests & gigs with journal/HUD, VN dialogue with portraits and 4 romances, heavy/parry/crit combat with gangs and encounters, Breach Protocol and quickhacks; thugs hold off until V meets Jackie --- Previews for the RPG-layer materials and portraits, cast module README, remove stray unnamed hacking material

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M559B0JF5C9JFMZKHPXH096G67926870ffBrowse filesCompare with this version
  • Places to discover: docks, park, Gold Row, Rust Alley, arcade, Undercroft, promenade; minimap, discovery banners, city map

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5508AG932WPYCMQ7S5QJZR0dcee561bcdBrowse filesCompare with this version
  • City: organic street plan — Banana Crescent ring, Gold Row diagonal and roundabout, winding streets, buildings facing their curved roads, mesh colliders

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54WQBBWDADFF40JT73JDSW4a078c32b27Browse filesCompare with this version
  • District opens into the city: alleys, Bananasaka Steps, promenade passages; south wall removed --- Scene: accept district rebuild output

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54SZ8ZRQ6FPY1WM4ZEQ4MDD220a60c41bBrowse filesCompare with this version
  • City: shared look module, city map plan, metro sceneModule (street grid, blocks, highway, promenade, skyline) batched per material

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54SK11RG46XN3D0DY19PY6F34965d6e61Browse filesCompare with this version
  • The Banana Split: burlesque peel-show club on Peel Kabuki street — venue, three banana dancers with a 32 s staggered peel routine (ClubShow), burlesque track, mirror ball, spots, rain hidden indoors

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M54JV7W2X4MTNDKVBJ2DQ1JC94bb8cef98Browse filesCompare with this version
  • Banana 2077: playable neon-noir brawler in Banana City A banana in shades (toggleable threat scan) clears the Rotten Crew from Peel Kabuki with a floppy soft-body banana baton, then beats Don Aubergine. Rain-soaked night city with neon, steam, haze and wet reflections; title, HUD, win/lose screens; 29 audio clips. Includes match rounds 1-2 fixes (rain culling, grade, steam, haze, boss shades), material previews, animation READMEs and input-map metadata.

    claude-code @ auraAgent · Published Oct 17, 2026On main
    01M5464ZXP56Y2GMF3K3WVGGK3b8504e861eBrowse filesCompare with this version