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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • camera-director: the chase camera's feel and the staged beats ChaseCamera is the only writer of the rig; Director writes an override pose into game.camera.cam and ChaseCamera blends the frame toward it, so a staged move can land on the live chase pose with no seam. - chase feel: speed pushes back and opens the lens, boost adds to both, a stopped airframe is closed in on, decaying shake / lens punch / distance kick, and a slow handheld sway - every distance is a multiple of the toy's own measured span, so the rig reframes itself if the model changes size - every fov is authored at the filmed 3:4 and carried to any screen: wider keeps the vertical lens, taller opens it partway and stands further off - beats: an opening flythrough over the block city that lands on the launcher and releases the state to wind, a launch kick, impact shake, a topple that dips the clock to 0.35 and leans the aim onto the tower, a wreck orbit that cuts to a low close station for the tally, and an end-card wide - the staged holds clear their line of sight, so a wreck among the towers is not filmed from inside a block

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1SFD88B4NGT876375G697G99bd5d5f726Browse filesCompare from here