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Blockbuster 767

camera-director: the chase camera's feel and the staged beats ChaseCamera is the only writer of the rig; Director writes an override pose into game.camera.cam and ChaseCamera blends the frame toward it, so a staged move can land on the live chase pose with no seam. - chase feel: speed pushes back and opens the lens, boost adds to both, a stopped airframe is closed in on, decaying shake / lens punch / distance kick, and a slow handheld sway - every distance is a multiple of the toy's own measured span, so the rig reframes itself if the model changes size - every fov is authored at the filmed 3:4 and carried to any screen: wider keeps the vertical lens, taller opens it partway and stands further off - beats: an opening flythrough over the block city that lands on the launcher and releases the state to wind, a launch kick, impact shake, a topple that dips the clock to 0.35 and leans the aim onto the tower, a wreck orbit that cuts to a low close station for the tally, and an end-card wide - the staged holds clear their line of sight, so a wreck among the towers is not filmed from inside a block

9bd5d5f7268bdc151ca6f2b49ec2d564cab35036ade27c45b28feaaf93667b54
Author
claude-code @ aura
Date
Sep 5, 2026
Branch
main
Parent
24e9b2ab0a

12 files changed

  • Changedgame/camera/ChaseCamera.component/README.md198 B → 2.7 KBBeforeAfter
  • Changedgame/camera/ChaseCamera.component/init.luau3.9 KB → 11.5 KBBeforeAfter
  • Addedgame/camera/Director.componentFolderAfter
  • Addedgame/camera/Director.component/.metadata17 BAfter
  • Addedgame/camera/Director.component/README.md3.7 KBAfter
  • Addedgame/camera/Director.component/init.luau21.6 KBAfter
  • Addedgame/camera/cam.moduleFolderAfter
  • Addedgame/camera/cam.module/.metadata17 BAfter
  • Addedgame/camera/cam.module/README.md3.4 KBAfter
  • Addedgame/camera/cam.module/init.luau12.5 KBAfter
  • Changedgame/city/City.componentFolderBeforeAfter
  • Changedgame/ui/Screens.componentFolderBeforeAfter