Evidence
Spawns the unrecognized white panel van at the motel forecourt (-34,82), checks interaction distance, and applies/removes the burned-coupe visual. Driver owns vehicle control, detection, mission transitions and police state. Every spawned prop is temporary and scoped to its ownin…
Getaway evidence props
Spawns the unrecognized white panel van at the motel forecourt (-34,82), checks interaction distance, and applies/removes the burned-coupe visual. Driver owns vehicle control, detection, mission transitions and police state. Every spawned prop is temporary and scoped to its owning player; callers pass their car into burn/stop so one player's retry cannot clear another player's effects.
The vehicle change and burning-car sequence adapt GTA VI Extended Look 16:08–16:43; see design/extended-look.md. The Van bundle is generated original PS1 demake artwork. Flame/smoke reuse the engine's measured combat explosion effect with reduced debris and lighting.
Scoped to this part · feeds back into the world's score.