how-to-make-a-hex-grid-tactics-game-step-by-step
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Interface
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conforms to
zero/source-extract/v2This example walks you from a brand-new, empty Zero world to a small hex grid tactics skirmish with **gridKit**: two sides of three pieces each face each other across a hex board with walls and crates in the middle. When you pick a piece the board shows how far it can move and the path it will take; a piece can attack an enemy only when it can see it, and the attack takes the enemy off the board; undo takes back a move; the sides take turns; and when one side has no pieces left, the game says who won. It is a turn based board game with line of sight, grid movement with undo, and a winner, in t…
Step by step example: make a hex grid tactics game in Zero from an empty world with gridKit. A two-sided turn based skirmish on a hex board where each piece shows its move range and moves along a path, a piece attacks an enemy only when it has line of sight, undo takes back a move, the sides take turns, and the game says who won when one side has no pieces left.Sub-parts
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agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
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Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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