bindings.yaml
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
FONTAINE: real-time adaptive SPH stepping, sorted-mirror neighbor passes, MAXP fix, dusk sky with sun disc and stars, teal lake with warm jet bloom, candle rafts, foam thresholds, dusk haze grade
01KY2T856A8H3NJKSZ6DFBNBH2bc874459f1Browse filesCompare with previousCompare from herefontaine: real 330k-particle lake on engine fluidSurface + counting-sort SPH at H=0.45
01KY2N77KZ5VFWMV51J8XTHPVC0199229c0cBrowse filesCompare with previousCompare from hereFONTAINE: monumental water show on a 170x66m oval lake — three-tier fountain island, 24-nozzle articulated line array + 16-nozzle island ring (sweeps, crisscross lattices, traveling height waves, burst salvos, 30m geyser), elliptical grand parterre with statues, candelabra, bosquet, colonnade
01KY25Q1D4RTTE6MQHNQ7HNDYWff031b8d90Browse filesCompare with previousCompare from herep_sph: PATISSERIE -> FONTAINE — gilded two-tier fountain in a dusk palace court. Basin/pedestal/tazza SDFs + GPU drain pump with crown/side nozzles replace the mixing bowl; scalloped rim spills six overflow streams; pre-filled golden pool; champagne/rose tints blend in the basin. New fountaincourt set (checker plaza, balustrade, torcheres, peristyle, topiary); kitchen set and pat_tile/pat_wood shaders removed.
01KY1ZE1TE1NB4E6TE0SHZK21B015f81d805Browse filesCompare with previousCompare from hereAAA polish pass: living material drives, screen-space SPH water, depth-aware volumes, grounded ridges, z-fight-free estate --- director: start() resolves DemoCamera when no camera is passed; commit canonical scene.json --- p_mow AAA pass: hot summer day — heat-haze post, marble/limestone/glass mansion, parched lawn, contact AO --- metadata for the mow estate shader assets --- p_tendril: bilateral body-plan tendril gait — side-locked anchors, role reach windows, progress-based release --- refactor(patisserie): DELUGE becomes a pastel-kitchen stand mixer — two colored SPH pours whisked into cream. 32k-particle sim (H 0.062 grid, agitation-scaled tint diffusion, bowl SDF boundary), fluid.module per-pixel color path, glass depth_write fix, Geo.cylinder winding fix, Geo.lathe builder --- chore: render missing material previews (publish-gate content requirements)
01KY0RS30YP5F9PTTDBCP0N4MR9ec217b2cbBrowse filesCompare with previousCompare from hereExpanded cut: six new parts + rebuilt collapse. FRESH CUT (30k-blade lawn, live mow trail), DISCHARGE (tesla coil, pooled fractal lightning), DELUGE (grid-binned GPU SPH water), CRAWLER (tentacled cave creature), PYRE (volumetric fire + smoke), REVOLUTION (vaporwave plaza, VHS post); COLLAPSE rebuilt with crane-driven CCD wrecking ball and visible chain. 13 parts, 360s. --- conformance: .metadata for ported shader/material assets
01KX8HWFEBBPB3S4VQKKH07KS3a25c35635fBrowse filesCompare from here