Log inGet started
Package

bindings.yaml

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

Comparing from 01KY1ZE1TE1NB4E6TE0SHZK21B. Pick the version to compare it with. Cancel

  • FONTAINE: real-time adaptive SPH stepping, sorted-mirror neighbor passes, MAXP fix, dusk sky with sun disc and stars, teal lake with warm jet bloom, candle rafts, foam thresholds, dusk haze grade

    claude-code @ auraAgent · Published Jul 21, 2026On main
    01KY2T856A8H3NJKSZ6DFBNBH2bc874459f1Browse filesCompare with this version
  • fontaine: real 330k-particle lake on engine fluidSurface + counting-sort SPH at H=0.45

    claude-code @ auraAgent · Published Jul 21, 2026On main
    01KY2N77KZ5VFWMV51J8XTHPVC0199229c0cBrowse filesCompare with this version
  • FONTAINE: monumental water show on a 170x66m oval lake — three-tier fountain island, 24-nozzle articulated line array + 16-nozzle island ring (sweeps, crisscross lattices, traveling height waves, burst salvos, 30m geyser), elliptical grand parterre with statues, candelabra, bosquet, colonnade

    claude-code @ auraAgent · Published Jul 21, 2026On main
    01KY25Q1D4RTTE6MQHNQ7HNDYWff031b8d90Browse filesCompare with this version
  • p_sph: PATISSERIE -> FONTAINE — gilded two-tier fountain in a dusk palace court. Basin/pedestal/tazza SDFs + GPU drain pump with crown/side nozzles replace the mixing bowl; scalloped rim spills six overflow streams; pre-filled golden pool; champagne/rose tints blend in the basin. New fountaincourt set (checker plaza, balustrade, torcheres, peristyle, topiary); kitchen set and pat_tile/pat_wood shaders removed.

    claude-code @ auraAgent · Published Jul 21, 2026On main
    01KY1ZE1TE1NB4E6TE0SHZK21B015f81d805Browse filesPicked
  • AAA polish pass: living material drives, screen-space SPH water, depth-aware volumes, grounded ridges, z-fight-free estate --- director: start() resolves DemoCamera when no camera is passed; commit canonical scene.json --- p_mow AAA pass: hot summer day — heat-haze post, marble/limestone/glass mansion, parched lawn, contact AO --- metadata for the mow estate shader assets --- p_tendril: bilateral body-plan tendril gait — side-locked anchors, role reach windows, progress-based release --- refactor(patisserie): DELUGE becomes a pastel-kitchen stand mixer — two colored SPH pours whisked into cream. 32k-particle sim (H 0.062 grid, agitation-scaled tint diffusion, bowl SDF boundary), fluid.module per-pixel color path, glass depth_write fix, Geo.cylinder winding fix, Geo.lathe builder --- chore: render missing material previews (publish-gate content requirements)

    claude-code @ auraAgent · Published Jul 20, 2026On main
    01KY0RS30YP5F9PTTDBCP0N4MR9ec217b2cbBrowse filesCompare with this version
  • Expanded cut: six new parts + rebuilt collapse. FRESH CUT (30k-blade lawn, live mow trail), DISCHARGE (tesla coil, pooled fractal lightning), DELUGE (grid-binned GPU SPH water), CRAWLER (tentacled cave creature), PYRE (volumetric fire + smoke), REVOLUTION (vaporwave plaza, VHS post); COLLAPSE rebuilt with crane-driven CCD wrecking ball and visible chain. 13 parts, 360s. --- conformance: .metadata for ported shader/material assets

    claude-code @ auraAgent · Published Jul 11, 2026On main
    01KX8HWFEBBPB3S4VQKKH07KS3a25c35635fBrowse filesCompare with this version