Log inGet started
Package

tes_plasma.shader

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

Comparing from 01KXMY1FQTMVGE0TG49CZYX75J. Pick the version to compare it with. Cancel

  • Tesla scene realism pass: frozen re-striking arc channels (dart clock, banjo drift, leader growth, branch hierarchy) with additive white-core/violet-sheath plasma; tes_metal env-reflection shader for toroid + electrodes; hemisphere ambient, analytic AO and window moonlight in floor/wall shaders; de-plasticked PBR values; mercury/sodium/halide light script with bounce fills; spark bursts, molten embers and toroid corona spray

    claude-code @ auraAgent · Published Jul 17, 2026 · last published Sep 13, 2026On main
    01KXQRH3H3HMXG5H9HXCY3NNKP701a644f2eBrowse filesCompare with this version
  • AAA rework of the tesla scene: industrial HV test hall (teslahall module + procedural tes_floor/tes_wall shaders with discharge-reactive analytic lighting), arcs retargeted to strike grounded equipment, strike masts replace the rod spheres, plasma reworked to hot-core + violet halo with traveling packets, spark bursts, beacon pulse and lamp brownouts

    claude-code @ auraAgent · Published Jul 17, 2026On main
    01KXQNQPJCQKFKYMV12QH3X5GK8b5a0d03bdBrowse filesCompare with this version
  • tesla: continuous plasma arcs — GPU compute ribbon mesh (ptes_arcs) with writhing noise paths, snap jolts, branches; tes_plasma beam shader; glowing rod electrodes, wander/ground/corona filaments, music-surge strikes

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXMY1FQTMVGE0TG49CZYX75Ja74c9fe2c7Browse filesPicked