cloth_step.computeShader
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
cloth_step: self-initialize zero-filled particles — the build-time reset dispatch can be dropped while the shader first compiles in a fresh engine process, which left every particle pinned at its anchor (no wind, no collider response)
01KXNKKKMNYWKFVP9A3056DN10cd5fbc4538Browse filesCompare with previousCompare from hereDeclare read-only compute bindings as access: read
01KXNH78CKJ7Y1N5DAQ7J6BT1E8a4f6ce5deBrowse filesCompare with previousCompare from hereCloth and fabric technology demo: GPU cloth system (Verlet + Jacobi constraints on compute), fabric surface shader with weave + sheen, four exhibits (flag, silk banner, velvet curtain with pendulum, draped tablecloth)
01KXNGTKJM489YY2TM6YFF2DFR9dce72e1cbBrowse filesCompare from here