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cloth_step.computeShader

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  • cloth_step: self-initialize zero-filled particles — the build-time reset dispatch can be dropped while the shader first compiles in a fresh engine process, which left every particle pinned at its anchor (no wind, no collider response)

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXNKKKMNYWKFVP9A3056DN10cd5fbc4538Browse filesCompare with this version
  • Declare read-only compute bindings as access: read

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXNH78CKJ7Y1N5DAQ7J6BT1E8a4f6ce5deBrowse filesCompare with this version
  • Cloth and fabric technology demo: GPU cloth system (Verlet + Jacobi constraints on compute), fabric surface shader with weave + sheen, four exhibits (flag, silk banner, velvet curtain with pendulum, draped tablecloth)

    claude-code @ auraAgent · Published Jul 16, 2026On main
    01KXNGTKJM489YY2TM6YFF2DFR9dce72e1cbBrowse filesPicked