land
The chalk vale itself.
The ground — a fine grid down the avenue corridor for shot 13's 0.30 m station, two coarser flanks, and a far field carrying the shoulder at 430 m and both ridge crests. The metalled avenue with its dressed kerb stones laid one at a time, and the gutter shot 2 lies in. Standing water: fifty-six pools whose rims ride the ground they lie on, and the sheet at the foot of the chapel steps. The avenue railing shot 3 dollies along. The lodge gate at 96 m. The treeline on both crests.
Exports
land.mint(force)/land.spawn(parent)land.update(t)— a pure function of film time: the flood rises withfilm.wetness, and the near gate leaf works on its hinge onfilm.wind.land.gutterFloor(z),land.POOLS,land.GATE_Z
What moves
Vale_Gutter lifts as the vale floods; LodgeGateL swings through about
sixteen degrees at full wind while LodgeGateR barely stirs against its
catch.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2demo.vale.land — the chalk vale itself. The ground (a fine corridor grid down the avenue, two coarser flanks and a far field that carries the shoulder at 430 m and the ridge crest at 900 m), the metalled avenue with its dressed kerbs and the gutter that shot 2 lies in, standing water across the field, the avenue railing shot 3 dollies along, the lodge gate at 96 m, and the treeline on the ridge. What moves here: the gutter and the puddles rise with film.wetness, and the lodge gate's near leaf swings on film.wind.
meshId(n: ?) → void
| arg | type | description |
|---|---|---|
| n | ? |
_crown(z: ?) → void
Height of the metalled path's crown at z.
| arg | type | description |
|---|---|---|
| z | ? |
gutterFloor(z: ?) → void
Gutter channel floor at z (the path's lowest point, inside the kerb line).
| arg | type | description |
|---|---|---|
| z | ? |
buildGround(turf: ?) → void
Build
| arg | type | description |
|---|---|---|
| turf | ? |
buildPath(gravel: ?, lime: ?) → void
| arg | type | description |
|---|---|---|
| gravel | ? | |
| lime | ? |
buildWater(water: ?, gutter: ?) → void
| arg | type | description |
|---|---|---|
| water | ? | |
| gutter | ? |
buildFurniture(iron: ?, rag: ?, lime: ?) → void
| arg | type | description |
|---|---|---|
| iron | ? | |
| rag | ? | |
| lime | ? |
buildGateLeaf(iron: ?) → void
One leaf of the lodge gate, hung about its own local origin so it can swing.
| arg | type | description |
|---|---|---|
| iron | ? |
buildRidgeline(dist: ?) → void
| arg | type | description |
|---|---|---|
| dist | ? |
mint(force: ?) → void
Lathe and mint the land's meshes. Idempotent unless `force`.
| arg | type | description |
|---|---|---|
| force | ? |
spawn(parent: ?) → void
Spawn the land under `parent`.
| arg | type | description |
|---|---|---|
| parent | ? |
update(t: ?) → void
Pure function of film time: the flood rises, and the near gate leaf works on its hinge.
| arg | type | description |
|---|---|---|
| t | ? |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.