init.luau
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fontaine: retime to 22.5 with the jets running from frame one, pave the promenade in stone, and make thin water read as water --- fontaine: only the key and the crown take a shadow cube
01M2DCX1JKB4STKK80SYDB0QSBacfaba1c46Browse filesCompare with this versionheal: constant-named shaders, stored meshes and the scene's own refs record
01KYTR62EBTPYPEEZAP1AMZ2HVb4c852d509Browse filesCompare with this versionprocedural hedge fence generator (preseed.hedge) + hedge_leaf foliage shader; fountaincourt parterre/bosquet/topiary rebuilt with clipped hedges, spiral topiary, ball-finial piers --- fountaincourt ground: fc_cobble Voronoi sett walks with travertine curbs, fc_lawn elliptical mow-stripe lawn --- raise promenade, walks, and their furniture ~10cm to separate coplanar ground surfaces
01KY3067WMB4QWRVZAH3V6XTRM4bc89a0345Browse filesPickedFONTAINE: monumental water show on a 170x66m oval lake — three-tier fountain island, 24-nozzle articulated line array + 16-nozzle island ring (sweeps, crisscross lattices, traveling height waves, burst salvos, 30m geyser), elliptical grand parterre with statues, candelabra, bosquet, colonnade
01KY25Q1RW2SCFKJCYXPJ2EJ76ff031b8d90Browse filesCompare with this versionp_sph: PATISSERIE -> FONTAINE — gilded two-tier fountain in a dusk palace court. Basin/pedestal/tazza SDFs + GPU drain pump with crown/side nozzles replace the mixing bowl; scalloped rim spills six overflow streams; pre-filled golden pool; champagne/rose tints blend in the basin. New fountaincourt set (checker plaza, balustrade, torcheres, peristyle, topiary); kitchen set and pat_tile/pat_wood shaders removed.
01KY1ZE247SWDVT1SG28Y4S2BK015f81d805Browse filesCompare with this version